citra_qt: Update the multiplayer dialogs when game list is repopulated
The multiplayer state object and dialogs hold a (modified) game list model, but it isn't updated when the actual game list changes. This updates the multiplayer dialogs with the new game list when it got repopulated.
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@@ -421,6 +421,8 @@ void GameList::DonePopulating(QStringList watch_list) {
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if (childrenTotal > 0) {
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search_field->setFocus();
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}
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emit PopulatingCompleted();
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}
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void GameList::PopupContextMenu(const QPoint& menu_location) {
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