citra_qt: Update the multiplayer dialogs when game list is repopulated
The multiplayer state object and dialogs hold a (modified) game list model, but it isn't updated when the actual game list changes. This updates the multiplayer dialogs with the new game list when it got repopulated.
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@@ -506,6 +506,8 @@ void GMainWindow::ConnectWidgetEvents() {
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connect(game_list_placeholder, &GameListPlaceholder::AddDirectory, this,
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&GMainWindow::OnGameListAddDirectory);
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connect(game_list, &GameList::ShowList, this, &GMainWindow::OnGameListShowList);
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connect(game_list, &GameList::PopulatingCompleted,
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[this] { multiplayer_state->UpdateGameList(game_list->GetModel()); });
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connect(this, &GMainWindow::EmulationStarting, render_window,
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&GRenderWindow::OnEmulationStarting);
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