Merge pull request #4940 from jroweboy/presentation-thread
Split Presentation thread from Render thread
This commit is contained in:
@@ -1,31 +1,50 @@
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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <QApplication>
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#include <QDragEnterEvent>
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#include <QHBoxLayout>
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#include <QKeyEvent>
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#include <QOffscreenSurface>
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#include <QOpenGLContext>
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#include <QOpenGLFunctions>
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#include <QOpenGLFunctions_3_3_Core>
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#include <QOpenGLWindow>
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#include <QScreen>
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#include <QWindow>
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#include <fmt/format.h>
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#include "citra_qt/bootmanager.h"
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#include "citra_qt/main.h"
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#include "common/microprofile.h"
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#include "common/scm_rev.h"
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#include "core/3ds.h"
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#include "core/core.h"
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#include "core/frontend/scope_acquire_context.h"
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#include "core/settings.h"
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#include "input_common/keyboard.h"
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#include "input_common/main.h"
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#include "input_common/motion_emu.h"
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#include "network/network.h"
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#include "video_core/renderer_base.h"
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#include "video_core/video_core.h"
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EmuThread::EmuThread(GRenderWindow* render_window) : render_window(render_window) {}
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EmuThread::EmuThread(Frontend::GraphicsContext& core_context) : core_context(core_context) {}
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EmuThread::~EmuThread() = default;
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static GMainWindow* GetMainWindow() {
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for (QWidget* w : qApp->topLevelWidgets()) {
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if (GMainWindow* main = qobject_cast<GMainWindow*>(w)) {
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return main;
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}
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}
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return nullptr;
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}
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void EmuThread::run() {
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render_window->MakeCurrent();
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MicroProfileOnThreadCreate("EmuThread");
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Frontend::ScopeAcquireContext scope(core_context);
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// Holds whether the cpu was running during the last iteration,
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// so that the DebugModeLeft signal can be emitted before the
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// next execution step.
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@@ -72,48 +91,104 @@ void EmuThread::run() {
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#if MICROPROFILE_ENABLED
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MicroProfileOnThreadExit();
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#endif
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render_window->moveContext();
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}
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// This class overrides paintEvent and resizeEvent to prevent the GUI thread from stealing GL
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// context.
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// The corresponding functionality is handled in EmuThread instead
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class GGLWidgetInternal : public QGLWidget {
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public:
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GGLWidgetInternal(QGLFormat fmt, GRenderWindow* parent)
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: QGLWidget(fmt, parent), parent(parent) {}
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OpenGLWindow::OpenGLWindow(QWindow* parent, QWidget* event_handler, QOpenGLContext* shared_context)
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: QWindow(parent), event_handler(event_handler),
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context(new QOpenGLContext(shared_context->parent())) {
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void paintEvent(QPaintEvent* ev) override {
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if (do_painting) {
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QPainter painter(this);
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}
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}
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// disable vsync for any shared contexts
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auto format = shared_context->format();
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format.setSwapInterval(Settings::values.use_vsync_new ? 1 : 0);
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this->setFormat(format);
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void resizeEvent(QResizeEvent* ev) override {
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parent->OnClientAreaResized(ev->size().width(), ev->size().height());
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parent->OnFramebufferSizeChanged();
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}
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context->setShareContext(shared_context);
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context->setScreen(this->screen());
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context->setFormat(format);
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context->create();
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void DisablePainting() {
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do_painting = false;
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}
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void EnablePainting() {
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do_painting = true;
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}
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LOG_WARNING(Frontend, "OpenGLWindow context format Interval {}",
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context->format().swapInterval());
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private:
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GRenderWindow* parent;
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bool do_painting;
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};
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LOG_WARNING(Frontend, "OpenGLWindow surface format interval {}", this->format().swapInterval());
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setSurfaceType(QWindow::OpenGLSurface);
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// TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground,
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// WA_DontShowOnScreen, WA_DeleteOnClose
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}
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OpenGLWindow::~OpenGLWindow() {
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context->doneCurrent();
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}
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void OpenGLWindow::Present() {
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if (!isExposed())
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return;
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context->makeCurrent(this);
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VideoCore::g_renderer->TryPresent(100);
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context->swapBuffers(this);
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auto f = context->versionFunctions<QOpenGLFunctions_3_3_Core>();
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f->glFinish();
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QWindow::requestUpdate();
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}
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bool OpenGLWindow::event(QEvent* event) {
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switch (event->type()) {
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case QEvent::UpdateRequest:
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Present();
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return true;
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case QEvent::MouseButtonPress:
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case QEvent::MouseButtonRelease:
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case QEvent::MouseButtonDblClick:
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case QEvent::MouseMove:
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case QEvent::KeyPress:
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case QEvent::KeyRelease:
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case QEvent::FocusIn:
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case QEvent::FocusOut:
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case QEvent::FocusAboutToChange:
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case QEvent::Enter:
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case QEvent::Leave:
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case QEvent::Wheel:
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case QEvent::TabletMove:
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case QEvent::TabletPress:
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case QEvent::TabletRelease:
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case QEvent::TabletEnterProximity:
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case QEvent::TabletLeaveProximity:
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case QEvent::TouchBegin:
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case QEvent::TouchUpdate:
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case QEvent::TouchEnd:
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case QEvent::InputMethodQuery:
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case QEvent::TouchCancel:
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return QCoreApplication::sendEvent(event_handler, event);
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case QEvent::Drop:
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GetMainWindow()->DropAction(static_cast<QDropEvent*>(event));
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return true;
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case QEvent::DragResponse:
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case QEvent::DragEnter:
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case QEvent::DragLeave:
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case QEvent::DragMove:
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GetMainWindow()->AcceptDropEvent(static_cast<QDropEvent*>(event));
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return true;
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default:
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return QWindow::event(event);
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}
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}
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void OpenGLWindow::exposeEvent(QExposeEvent* event) {
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QWindow::requestUpdate();
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QWindow::exposeEvent(event);
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}
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GRenderWindow::GRenderWindow(QWidget* parent, EmuThread* emu_thread)
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: QWidget(parent), child(nullptr), emu_thread(emu_thread) {
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: QWidget(parent), emu_thread(emu_thread) {
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setWindowTitle(QStringLiteral("Citra %1 | %2-%3")
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.arg(Common::g_build_name, Common::g_scm_branch, Common::g_scm_desc));
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setAttribute(Qt::WA_AcceptTouchEvents);
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auto layout = new QHBoxLayout(this);
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layout->setMargin(0);
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setLayout(layout);
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InputCommon::Init();
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}
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@@ -121,35 +196,12 @@ GRenderWindow::~GRenderWindow() {
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InputCommon::Shutdown();
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}
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void GRenderWindow::moveContext() {
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DoneCurrent();
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// If the thread started running, move the GL Context to the new thread. Otherwise, move it
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// back.
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auto thread = (QThread::currentThread() == qApp->thread() && emu_thread != nullptr)
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? emu_thread
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: qApp->thread();
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child->context()->moveToThread(thread);
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}
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void GRenderWindow::SwapBuffers() {
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// In our multi-threaded QGLWidget use case we shouldn't need to call `makeCurrent`,
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// since we never call `doneCurrent` in this thread.
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// However:
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// - The Qt debug runtime prints a bogus warning on the console if `makeCurrent` wasn't called
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// since the last time `swapBuffers` was executed;
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// - On macOS, if `makeCurrent` isn't called explicitely, resizing the buffer breaks.
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child->makeCurrent();
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child->swapBuffers();
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}
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void GRenderWindow::MakeCurrent() {
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child->makeCurrent();
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core_context->MakeCurrent();
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}
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void GRenderWindow::DoneCurrent() {
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child->doneCurrent();
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core_context->DoneCurrent();
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}
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void GRenderWindow::PollEvents() {}
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@@ -163,8 +215,8 @@ void GRenderWindow::OnFramebufferSizeChanged() {
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// Screen changes potentially incur a change in screen DPI, hence we should update the
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// framebuffer size
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const qreal pixel_ratio = windowPixelRatio();
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const u32 width = child->QPaintDevice::width() * pixel_ratio;
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const u32 height = child->QPaintDevice::height() * pixel_ratio;
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const u32 width = this->width() * pixel_ratio;
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const u32 height = this->height() * pixel_ratio;
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UpdateCurrentFramebufferLayout(width, height);
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}
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@@ -194,8 +246,7 @@ QByteArray GRenderWindow::saveGeometry() {
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}
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qreal GRenderWindow::windowPixelRatio() const {
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// windowHandle() might not be accessible until the window is displayed to screen.
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return windowHandle() ? windowHandle()->screen()->devicePixelRatio() : 1.0f;
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return devicePixelRatio();
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}
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std::pair<u32, u32> GRenderWindow::ScaleTouch(const QPointF pos) const {
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@@ -279,15 +330,19 @@ void GRenderWindow::TouchEndEvent() {
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}
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bool GRenderWindow::event(QEvent* event) {
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if (event->type() == QEvent::TouchBegin) {
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switch (event->type()) {
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case QEvent::TouchBegin:
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TouchBeginEvent(static_cast<QTouchEvent*>(event));
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return true;
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} else if (event->type() == QEvent::TouchUpdate) {
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case QEvent::TouchUpdate:
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TouchUpdateEvent(static_cast<QTouchEvent*>(event));
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return true;
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} else if (event->type() == QEvent::TouchEnd || event->type() == QEvent::TouchCancel) {
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case QEvent::TouchEnd:
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case QEvent::TouchCancel:
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TouchEndEvent();
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return true;
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default:
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break;
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}
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return QWidget::event(event);
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@@ -298,45 +353,36 @@ void GRenderWindow::focusOutEvent(QFocusEvent* event) {
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InputCommon::GetKeyboard()->ReleaseAllKeys();
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}
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void GRenderWindow::OnClientAreaResized(u32 width, u32 height) {
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NotifyClientAreaSizeChanged(std::make_pair(width, height));
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void GRenderWindow::resizeEvent(QResizeEvent* event) {
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QWidget::resizeEvent(event);
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OnFramebufferSizeChanged();
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}
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void GRenderWindow::InitRenderTarget() {
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if (child) {
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delete child;
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}
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ReleaseRenderTarget();
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if (layout()) {
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delete layout();
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}
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// TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground,
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// WA_DontShowOnScreen, WA_DeleteOnClose
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QGLFormat fmt;
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fmt.setVersion(3, 3);
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fmt.setProfile(QGLFormat::CoreProfile);
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fmt.setSwapInterval(Settings::values.vsync_enabled);
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// Requests a forward-compatible context, which is required to get a 3.2+ context on OS X
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fmt.setOption(QGL::NoDeprecatedFunctions);
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child = new GGLWidgetInternal(fmt, this);
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QBoxLayout* layout = new QHBoxLayout(this);
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GMainWindow* parent = GetMainWindow();
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QWindow* parent_win_handle = parent ? parent->windowHandle() : nullptr;
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child_window = new OpenGLWindow(parent_win_handle, this, QOpenGLContext::globalShareContext());
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child_window->create();
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child_widget = createWindowContainer(child_window, this);
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child_widget->resize(Core::kScreenTopWidth, Core::kScreenTopHeight + Core::kScreenBottomHeight);
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layout()->addWidget(child_widget);
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core_context = CreateSharedContext();
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resize(Core::kScreenTopWidth, Core::kScreenTopHeight + Core::kScreenBottomHeight);
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layout->addWidget(child);
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layout->setMargin(0);
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setLayout(layout);
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OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
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OnFramebufferSizeChanged();
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NotifyClientAreaSizeChanged(std::pair<unsigned, unsigned>(child->width(), child->height()));
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BackupGeometry();
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}
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void GRenderWindow::ReleaseRenderTarget() {
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if (child_widget) {
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layout()->removeWidget(child_widget);
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delete child_widget;
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child_widget = nullptr;
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}
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}
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void GRenderWindow::CaptureScreenshot(u32 res_scale, const QString& screenshot_path) {
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if (res_scale == 0)
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res_scale = VideoCore::GetResolutionScaleFactor();
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@@ -361,18 +407,40 @@ void GRenderWindow::OnMinimalClientAreaChangeRequest(std::pair<u32, u32> minimal
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void GRenderWindow::OnEmulationStarting(EmuThread* emu_thread) {
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this->emu_thread = emu_thread;
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child->DisablePainting();
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}
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void GRenderWindow::OnEmulationStopping() {
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emu_thread = nullptr;
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child->EnablePainting();
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}
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void GRenderWindow::showEvent(QShowEvent* event) {
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QWidget::showEvent(event);
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// windowHandle() is not initialized until the Window is shown, so we connect it here.
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connect(windowHandle(), &QWindow::screenChanged, this, &GRenderWindow::OnFramebufferSizeChanged,
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Qt::UniqueConnection);
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}
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std::unique_ptr<Frontend::GraphicsContext> GRenderWindow::CreateSharedContext() const {
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return std::make_unique<GLContext>(QOpenGLContext::globalShareContext());
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}
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GLContext::GLContext(QOpenGLContext* shared_context)
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: context(new QOpenGLContext(shared_context->parent())),
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surface(new QOffscreenSurface(nullptr)) {
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// disable vsync for any shared contexts
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auto format = shared_context->format();
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format.setSwapInterval(0);
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context->setShareContext(shared_context);
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context->setFormat(format);
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context->create();
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surface->setParent(shared_context->parent());
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surface->setFormat(format);
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surface->create();
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}
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void GLContext::MakeCurrent() {
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context->makeCurrent(surface);
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}
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void GLContext::DoneCurrent() {
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context->doneCurrent();
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}
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@@ -7,9 +7,9 @@
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#include <atomic>
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#include <condition_variable>
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#include <mutex>
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#include <QGLWidget>
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#include <QImage>
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#include <QThread>
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#include <QWidget>
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#include <QWindow>
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#include "common/thread.h"
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#include "core/core.h"
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#include "core/frontend/emu_window.h"
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@@ -17,16 +17,30 @@
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class QKeyEvent;
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class QScreen;
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class QTouchEvent;
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class QOffscreenSurface;
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class QOpenGLContext;
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class GGLWidgetInternal;
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class GMainWindow;
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class GRenderWindow;
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class GLContext : public Frontend::GraphicsContext {
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public:
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explicit GLContext(QOpenGLContext* shared_context);
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void MakeCurrent() override;
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void DoneCurrent() override;
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private:
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QOpenGLContext* context;
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QOffscreenSurface* surface;
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};
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class EmuThread final : public QThread {
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Q_OBJECT
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public:
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explicit EmuThread(GRenderWindow* render_window);
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explicit EmuThread(Frontend::GraphicsContext& context);
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~EmuThread() override;
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/**
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@@ -80,7 +94,7 @@ private:
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std::mutex running_mutex;
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std::condition_variable running_cv;
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GRenderWindow* render_window;
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Frontend::GraphicsContext& core_context;
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signals:
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/**
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@@ -104,6 +118,24 @@ signals:
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void ErrorThrown(Core::System::ResultStatus, std::string);
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};
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class OpenGLWindow : public QWindow {
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Q_OBJECT
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public:
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explicit OpenGLWindow(QWindow* parent, QWidget* event_handler, QOpenGLContext* shared_context);
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~OpenGLWindow();
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void Present();
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protected:
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bool event(QEvent* event) override;
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void exposeEvent(QExposeEvent* event) override;
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||||
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||||
private:
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QOpenGLContext* context;
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QWidget* event_handler;
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};
|
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class GRenderWindow : public QWidget, public Frontend::EmuWindow {
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Q_OBJECT
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@@ -111,11 +143,11 @@ public:
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GRenderWindow(QWidget* parent, EmuThread* emu_thread);
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~GRenderWindow() override;
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// EmuWindow implementation
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void SwapBuffers() override;
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// EmuWindow implementation.
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||||
void MakeCurrent() override;
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||||
void DoneCurrent() override;
|
||||
void PollEvents() override;
|
||||
std::unique_ptr<Frontend::GraphicsContext> CreateSharedContext() const override;
|
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||||
void BackupGeometry();
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void RestoreGeometry();
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||||
@@ -126,6 +158,8 @@ public:
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||||
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||||
void closeEvent(QCloseEvent* event) override;
|
||||
|
||||
void resizeEvent(QResizeEvent* event) override;
|
||||
|
||||
void keyPressEvent(QKeyEvent* event) override;
|
||||
void keyReleaseEvent(QKeyEvent* event) override;
|
||||
|
||||
@@ -137,14 +171,14 @@ public:
|
||||
|
||||
void focusOutEvent(QFocusEvent* event) override;
|
||||
|
||||
void OnClientAreaResized(u32 width, u32 height);
|
||||
|
||||
void InitRenderTarget();
|
||||
|
||||
/// Destroy the previous run's child_widget which should also destroy the child_window
|
||||
void ReleaseRenderTarget();
|
||||
|
||||
void CaptureScreenshot(u32 res_scale, const QString& screenshot_path);
|
||||
|
||||
public slots:
|
||||
void moveContext(); // overridden
|
||||
|
||||
void OnEmulationStarting(EmuThread* emu_thread);
|
||||
void OnEmulationStopping();
|
||||
@@ -162,10 +196,18 @@ private:
|
||||
|
||||
void OnMinimalClientAreaChangeRequest(std::pair<u32, u32> minimal_size) override;
|
||||
|
||||
GGLWidgetInternal* child;
|
||||
std::unique_ptr<GraphicsContext> core_context;
|
||||
|
||||
QByteArray geometry;
|
||||
|
||||
/// Native window handle that backs this presentation widget
|
||||
QWindow* child_window = nullptr;
|
||||
|
||||
/// In order to embed the window into GRenderWindow, you need to use createWindowContainer to
|
||||
/// put the child_window into a widget then add it to the layout. This child_widget can be
|
||||
/// parented to GRenderWindow and use Qt's lifetime system
|
||||
QWidget* child_widget = nullptr;
|
||||
|
||||
EmuThread* emu_thread;
|
||||
|
||||
/// Temporary storage of the screenshot taken
|
||||
|
@@ -430,9 +430,9 @@ void Config::ReadRendererValues() {
|
||||
Settings::values.shaders_accurate_mul =
|
||||
ReadSetting(QStringLiteral("shaders_accurate_mul"), false).toBool();
|
||||
Settings::values.use_shader_jit = ReadSetting(QStringLiteral("use_shader_jit"), true).toBool();
|
||||
Settings::values.use_vsync_new = ReadSetting(QStringLiteral("use_vsync_new"), true).toBool();
|
||||
Settings::values.resolution_factor =
|
||||
static_cast<u16>(ReadSetting(QStringLiteral("resolution_factor"), 1).toInt());
|
||||
Settings::values.vsync_enabled = ReadSetting(QStringLiteral("vsync_enabled"), false).toBool();
|
||||
Settings::values.use_frame_limit =
|
||||
ReadSetting(QStringLiteral("use_frame_limit"), true).toBool();
|
||||
Settings::values.frame_limit = ReadSetting(QStringLiteral("frame_limit"), 100).toInt();
|
||||
@@ -859,8 +859,8 @@ void Config::SaveRendererValues() {
|
||||
WriteSetting(QStringLiteral("shaders_accurate_mul"), Settings::values.shaders_accurate_mul,
|
||||
false);
|
||||
WriteSetting(QStringLiteral("use_shader_jit"), Settings::values.use_shader_jit, true);
|
||||
WriteSetting(QStringLiteral("use_vsync_new"), Settings::values.use_vsync_new, true);
|
||||
WriteSetting(QStringLiteral("resolution_factor"), Settings::values.resolution_factor, 1);
|
||||
WriteSetting(QStringLiteral("vsync_enabled"), Settings::values.vsync_enabled, false);
|
||||
WriteSetting(QStringLiteral("use_frame_limit"), Settings::values.use_frame_limit, true);
|
||||
WriteSetting(QStringLiteral("frame_limit"), Settings::values.frame_limit, 100);
|
||||
|
||||
|
@@ -18,6 +18,8 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent)
|
||||
SetConfiguration();
|
||||
|
||||
ui->hw_renderer_group->setEnabled(ui->toggle_hw_renderer->isChecked());
|
||||
ui->toggle_vsync_new->setEnabled(!Core::System::GetInstance().IsPoweredOn());
|
||||
|
||||
connect(ui->toggle_hw_renderer, &QCheckBox::toggled, this, [this] {
|
||||
auto checked = ui->toggle_hw_renderer->isChecked();
|
||||
ui->hw_renderer_group->setEnabled(checked);
|
||||
@@ -46,6 +48,7 @@ void ConfigureGraphics::SetConfiguration() {
|
||||
ui->toggle_hw_shader->setChecked(Settings::values.use_hw_shader);
|
||||
ui->toggle_accurate_mul->setChecked(Settings::values.shaders_accurate_mul);
|
||||
ui->toggle_shader_jit->setChecked(Settings::values.use_shader_jit);
|
||||
ui->toggle_vsync_new->setChecked(Settings::values.use_vsync_new);
|
||||
}
|
||||
|
||||
void ConfigureGraphics::ApplyConfiguration() {
|
||||
@@ -53,6 +56,7 @@ void ConfigureGraphics::ApplyConfiguration() {
|
||||
Settings::values.use_hw_shader = ui->toggle_hw_shader->isChecked();
|
||||
Settings::values.shaders_accurate_mul = ui->toggle_accurate_mul->isChecked();
|
||||
Settings::values.use_shader_jit = ui->toggle_shader_jit->isChecked();
|
||||
Settings::values.use_vsync_new = ui->toggle_vsync_new->isChecked();
|
||||
}
|
||||
|
||||
void ConfigureGraphics::RetranslateUI() {
|
||||
|
@@ -105,6 +105,25 @@
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QGroupBox" name="groupBox">
|
||||
<property name="title">
|
||||
<string>Advanced</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_2">
|
||||
<item>
|
||||
<widget class="QCheckBox" name="toggle_vsync_new">
|
||||
<property name="toolTip">
|
||||
<string>VSync prevents the screen from tearing, but some graphics cards have lower performance with VSync enabled. Keep it enabled if you don't notice a performance difference.</string>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Enable VSync</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<spacer name="verticalSpacer">
|
||||
<property name="orientation">
|
||||
|
@@ -5,12 +5,11 @@
|
||||
#include <clocale>
|
||||
#include <memory>
|
||||
#include <thread>
|
||||
#include <glad/glad.h>
|
||||
#define QT_NO_OPENGL
|
||||
#include <QDesktopWidget>
|
||||
#include <QFileDialog>
|
||||
#include <QFutureWatcher>
|
||||
#include <QMessageBox>
|
||||
#include <QOpenGLFunctions_3_3_Core>
|
||||
#include <QSysInfo>
|
||||
#include <QtConcurrent/QtConcurrentRun>
|
||||
#include <QtGui>
|
||||
@@ -72,6 +71,7 @@
|
||||
#include "core/file_sys/archive_extsavedata.h"
|
||||
#include "core/file_sys/archive_source_sd_savedata.h"
|
||||
#include "core/frontend/applets/default_applets.h"
|
||||
#include "core/frontend/scope_acquire_context.h"
|
||||
#include "core/gdbstub/gdbstub.h"
|
||||
#include "core/hle/service/fs/archive.h"
|
||||
#include "core/hle/service/nfc/nfc.h"
|
||||
@@ -768,13 +768,14 @@ bool GMainWindow::LoadROM(const QString& filename) {
|
||||
ShutdownGame();
|
||||
|
||||
render_window->InitRenderTarget();
|
||||
render_window->MakeCurrent();
|
||||
|
||||
Frontend::ScopeAcquireContext scope(*render_window);
|
||||
|
||||
const QString below_gl33_title = tr("OpenGL 3.3 Unsupported");
|
||||
const QString below_gl33_message = tr("Your GPU may not support OpenGL 3.3, or you do not "
|
||||
"have the latest graphics driver.");
|
||||
|
||||
if (!gladLoadGL()) {
|
||||
if (!QOpenGLContext::globalShareContext()->versionFunctions<QOpenGLFunctions_3_3_Core>()) {
|
||||
QMessageBox::critical(this, below_gl33_title, below_gl33_message);
|
||||
return false;
|
||||
}
|
||||
@@ -893,9 +894,8 @@ void GMainWindow::BootGame(const QString& filename) {
|
||||
return;
|
||||
|
||||
// Create and start the emulation thread
|
||||
emu_thread = std::make_unique<EmuThread>(render_window);
|
||||
emu_thread = std::make_unique<EmuThread>(*render_window);
|
||||
emit EmulationStarting(emu_thread.get());
|
||||
render_window->moveContext();
|
||||
emu_thread->start();
|
||||
|
||||
connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
|
||||
@@ -1019,6 +1019,9 @@ void GMainWindow::ShutdownGame() {
|
||||
UpdateWindowTitle();
|
||||
|
||||
game_path.clear();
|
||||
|
||||
// When closing the game, destroy the GLWindow to clear the context after the game is closed
|
||||
render_window->ReleaseRenderTarget();
|
||||
}
|
||||
|
||||
void GMainWindow::StoreRecentFile(const QString& filename) {
|
||||
@@ -1869,14 +1872,33 @@ void GMainWindow::closeEvent(QCloseEvent* event) {
|
||||
QWidget::closeEvent(event);
|
||||
}
|
||||
|
||||
static bool IsSingleFileDropEvent(QDropEvent* event) {
|
||||
const QMimeData* mimeData = event->mimeData();
|
||||
return mimeData->hasUrls() && mimeData->urls().length() == 1;
|
||||
static bool IsSingleFileDropEvent(const QMimeData* mime) {
|
||||
return mime->hasUrls() && mime->urls().length() == 1;
|
||||
}
|
||||
|
||||
void GMainWindow::dropEvent(QDropEvent* event) {
|
||||
if (!IsSingleFileDropEvent(event)) {
|
||||
return;
|
||||
static const std::array<std::string, 8> AcceptedExtensions = {"cci", "3ds", "cxi", "bin",
|
||||
"3dsx", "app", "elf", "axf"};
|
||||
|
||||
static bool IsCorrectFileExtension(const QMimeData* mime) {
|
||||
const QString& filename = mime->urls().at(0).toLocalFile();
|
||||
return std::find(AcceptedExtensions.begin(), AcceptedExtensions.end(),
|
||||
QFileInfo(filename).suffix().toStdString()) != AcceptedExtensions.end();
|
||||
}
|
||||
|
||||
static bool IsAcceptableDropEvent(QDropEvent* event) {
|
||||
return IsSingleFileDropEvent(event->mimeData()) && IsCorrectFileExtension(event->mimeData());
|
||||
}
|
||||
|
||||
void GMainWindow::AcceptDropEvent(QDropEvent* event) {
|
||||
if (IsAcceptableDropEvent(event)) {
|
||||
event->setDropAction(Qt::DropAction::LinkAction);
|
||||
event->accept();
|
||||
}
|
||||
}
|
||||
|
||||
bool GMainWindow::DropAction(QDropEvent* event) {
|
||||
if (!IsAcceptableDropEvent(event)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const QMimeData* mime_data = event->mimeData();
|
||||
@@ -1891,16 +1913,19 @@ void GMainWindow::dropEvent(QDropEvent* event) {
|
||||
BootGame(filename);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void GMainWindow::dropEvent(QDropEvent* event) {
|
||||
DropAction(event);
|
||||
}
|
||||
|
||||
void GMainWindow::dragEnterEvent(QDragEnterEvent* event) {
|
||||
if (IsSingleFileDropEvent(event)) {
|
||||
event->acceptProposedAction();
|
||||
}
|
||||
AcceptDropEvent(event);
|
||||
}
|
||||
|
||||
void GMainWindow::dragMoveEvent(QDragMoveEvent* event) {
|
||||
event->acceptProposedAction();
|
||||
AcceptDropEvent(event);
|
||||
}
|
||||
|
||||
bool GMainWindow::ConfirmChangeGame() {
|
||||
@@ -2050,11 +2075,20 @@ int main(int argc, char* argv[]) {
|
||||
QCoreApplication::setOrganizationName("Citra team");
|
||||
QCoreApplication::setApplicationName("Citra");
|
||||
|
||||
QSurfaceFormat format;
|
||||
format.setVersion(3, 3);
|
||||
format.setProfile(QSurfaceFormat::CoreProfile);
|
||||
format.setSwapInterval(0);
|
||||
// TODO: expose a setting for buffer value (ie default/single/double/triple)
|
||||
format.setSwapBehavior(QSurfaceFormat::DefaultSwapBehavior);
|
||||
QSurfaceFormat::setDefaultFormat(format);
|
||||
|
||||
#ifdef __APPLE__
|
||||
std::string bin_path = FileUtil::GetBundleDirectory() + DIR_SEP + "..";
|
||||
chdir(bin_path.c_str());
|
||||
#endif
|
||||
|
||||
QCoreApplication::setAttribute(Qt::AA_DontCheckOpenGLContextThreadAffinity);
|
||||
QCoreApplication::setAttribute(Qt::AA_ShareOpenGLContexts);
|
||||
QApplication app(argc, argv);
|
||||
|
||||
// Qt changes the locale and causes issues in float conversion using std::to_string() when
|
||||
|
@@ -41,6 +41,7 @@ class QProgressBar;
|
||||
class RegistersWidget;
|
||||
class Updater;
|
||||
class WaitTreeWidget;
|
||||
|
||||
namespace DiscordRPC {
|
||||
class DiscordInterface;
|
||||
}
|
||||
@@ -69,8 +70,12 @@ public:
|
||||
GameList* game_list;
|
||||
std::unique_ptr<DiscordRPC::DiscordInterface> discord_rpc;
|
||||
|
||||
bool DropAction(QDropEvent* event);
|
||||
void AcceptDropEvent(QDropEvent* event);
|
||||
|
||||
public slots:
|
||||
void OnAppFocusStateChanged(Qt::ApplicationState state);
|
||||
|
||||
signals:
|
||||
|
||||
/**
|
||||
@@ -78,8 +83,8 @@ signals:
|
||||
* about to start. At this time, the core system emulation has been initialized, and all
|
||||
* emulation handles and memory should be valid.
|
||||
*
|
||||
* @param emu_thread Pointer to the newly created EmuThread (to be used by widgets that need to
|
||||
* access/change emulation state).
|
||||
* @param emu_thread Pointer to the newly created EmuThread (to be used by widgets that need
|
||||
* to access/change emulation state).
|
||||
*/
|
||||
void EmulationStarting(EmuThread* emu_thread);
|
||||
|
||||
|
Reference in New Issue
Block a user