Removed unnecessary debug key abbreviations
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@@ -87,7 +87,7 @@ void Module::UpdatePadCallback(u64 userdata, s64 cycles_late) {
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state.r.Assign(buttons[R - BUTTON_HID_BEGIN]->GetStatus());
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state.start.Assign(buttons[Start - BUTTON_HID_BEGIN]->GetStatus());
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state.select.Assign(buttons[Select - BUTTON_HID_BEGIN]->GetStatus());
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state.dbg.Assign(buttons[Dbg - BUTTON_HID_BEGIN]->GetStatus());
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state.debug.Assign(buttons[Debug - BUTTON_HID_BEGIN]->GetStatus());
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// Get current circle pad position and update circle pad direction
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float circle_pad_x_f, circle_pad_y_f;
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@@ -52,7 +52,7 @@ struct PadState {
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BitField<9, 1, u32> l;
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BitField<10, 1, u32> x;
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BitField<11, 1, u32> y;
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BitField<12, 1, u32> dbg;
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BitField<12, 1, u32> debug;
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BitField<28, 1, u32> circle_right;
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BitField<29, 1, u32> circle_left;
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