Merge pull request #1535 from JayFoxRox/fix-align
PICA: Alignment happens locally in vertex
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		| @@ -200,7 +200,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { | ||||
|             for (int loader = 0; loader < 12; ++loader) { | ||||
|                 const auto& loader_config = attribute_config.attribute_loaders[loader]; | ||||
|  | ||||
|                 u32 load_address = base_address + loader_config.data_offset; | ||||
|                 u32 offset = 0; | ||||
|  | ||||
|                 // TODO: What happens if a loader overwrites a previous one's data? | ||||
|                 for (unsigned component = 0; component < loader_config.component_count; ++component) { | ||||
| @@ -212,17 +212,17 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { | ||||
|                     u32 attribute_index = loader_config.GetComponent(component); | ||||
|                     if (attribute_index < 12) { | ||||
|                         int element_size = attribute_config.GetElementSizeInBytes(attribute_index); | ||||
|                         load_address = Common::AlignUp(load_address, element_size); | ||||
|                         vertex_attribute_sources[attribute_index] = load_address; | ||||
|                         offset = Common::AlignUp(offset, element_size); | ||||
|                         vertex_attribute_sources[attribute_index] = base_address + loader_config.data_offset + offset; | ||||
|                         vertex_attribute_strides[attribute_index] = static_cast<u32>(loader_config.byte_count); | ||||
|                         vertex_attribute_formats[attribute_index] = attribute_config.GetFormat(attribute_index); | ||||
|                         vertex_attribute_elements[attribute_index] = attribute_config.GetNumElements(attribute_index); | ||||
|                         vertex_attribute_element_size[attribute_index] = element_size; | ||||
|                         load_address += attribute_config.GetStride(attribute_index); | ||||
|                         offset += attribute_config.GetStride(attribute_index); | ||||
|                     } else if (attribute_index < 16) { | ||||
|                         // Attribute ids 12, 13, 14 and 15 signify 4, 8, 12 and 16-byte paddings, respectively | ||||
|                         load_address = Common::AlignUp(load_address, 4); | ||||
|                         load_address += (attribute_index - 11) * 4; | ||||
|                         offset = Common::AlignUp(offset, 4); | ||||
|                         offset += (attribute_index - 11) * 4; | ||||
|                     } else { | ||||
|                         UNREACHABLE(); // This is truly unreachable due to the number of bits for each component | ||||
|                     } | ||||
|   | ||||
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