Remove ability to load symbol maps
This was now mostly unused except by thread creation, which used a symbol of the entrypoint, if available, to name the thread.
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@@ -116,7 +116,6 @@ private slots:
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void OnGameListLoadFile(QString game_path);
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void OnGameListOpenSaveFolder(u64 program_id);
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void OnMenuLoadFile();
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void OnMenuLoadSymbolMap();
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/// Called whenever a user selects the "File->Select Game List Root" menu item
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void OnMenuSelectGameListRoot();
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void OnMenuRecentFile();
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