core: Namespace EmuWindow
Gets the class out of the global namespace.
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@@ -8,6 +8,8 @@
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#include "core/frontend/input.h"
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#include "core/settings.h"
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namespace Frontend {
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class EmuWindow::TouchState : public Input::Factory<Input::TouchDevice>,
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public std::enable_shared_from_this<TouchState> {
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public:
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@@ -156,3 +158,5 @@ void EmuWindow::UpdateCurrentFramebufferLayout(unsigned width, unsigned height)
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}
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NotifyFramebufferLayoutChanged(layout);
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}
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} // namespace Frontend
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@@ -10,6 +10,8 @@
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#include "common/common_types.h"
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#include "core/frontend/framebuffer_layout.h"
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namespace Frontend {
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/**
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* Abstraction class used to provide an interface between emulation code and the frontend
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* (e.g. SDL, QGLWidget, GLFW, etc...).
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@@ -166,3 +168,5 @@ private:
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*/
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std::tuple<unsigned, unsigned> ClipToTouchScreen(unsigned new_x, unsigned new_y) const;
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};
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} // namespace Frontend
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