Rasterizer/GL: Set the border color when binding a texture.
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		| @@ -34,8 +34,15 @@ void RasterizerCacheOpenGL::LoadAndBindTexture(OpenGLState &state, unsigned text | ||||
|         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, PicaToGL::TextureFilterMode(config.config.mag_filter)); | ||||
|         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, PicaToGL::TextureFilterMode(config.config.min_filter)); | ||||
|  | ||||
|         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, PicaToGL::WrapMode(config.config.wrap_s)); | ||||
|         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, PicaToGL::WrapMode(config.config.wrap_t)); | ||||
|         GLenum wrap_s = PicaToGL::WrapMode(config.config.wrap_s); | ||||
|         GLenum wrap_t = PicaToGL::WrapMode(config.config.wrap_t); | ||||
|         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrap_s); | ||||
|         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrap_t); | ||||
|  | ||||
|         if (wrap_s == GL_CLAMP_TO_BORDER || wrap_t == GL_CLAMP_TO_BORDER) { | ||||
|             auto border_color = PicaToGL::ColorRGBA8((u8*)&config.config.border_color.r); | ||||
|             glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, border_color.data()); | ||||
|         } | ||||
|  | ||||
|         const auto info = Pica::DebugUtils::TextureInfo::FromPicaRegister(config.config, config.format); | ||||
|  | ||||
|   | ||||
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