log: replace all NGLOG with LOG
This commit is contained in:
@@ -150,7 +150,7 @@ void ChatRoom::OnChatReceive(const Network::ChatEntry& chat) {
|
||||
return member.nickname == chat.nickname;
|
||||
});
|
||||
if (it == members.end()) {
|
||||
NGLOG_INFO(Network, "Chat message received from unknown player. Ignoring it.");
|
||||
LOG_INFO(Network, "Chat message received from unknown player. Ignoring it.");
|
||||
return;
|
||||
}
|
||||
auto player = std::distance(members.begin(), it);
|
||||
@@ -177,7 +177,7 @@ void ChatRoom::OnSendChat() {
|
||||
return member.nickname == chat.nickname;
|
||||
});
|
||||
if (it == members.end()) {
|
||||
NGLOG_INFO(Network, "Cannot find self in the player list when sending a message.");
|
||||
LOG_INFO(Network, "Cannot find self in the player list when sending a message.");
|
||||
}
|
||||
auto player = std::distance(members.begin(), it);
|
||||
ChatMessage m(chat);
|
||||
|
@@ -103,7 +103,7 @@ void HostRoomWindow::Host() {
|
||||
ui->max_player->value(), game_name.toStdString(), game_id);
|
||||
if (!created) {
|
||||
NetworkMessage::ShowError(NetworkMessage::COULD_NOT_CREATE_ROOM);
|
||||
NGLOG_ERROR(Network, "Could not create room!");
|
||||
LOG_ERROR(Network, "Could not create room!");
|
||||
ui->host->setEnabled(true);
|
||||
return;
|
||||
}
|
||||
@@ -136,7 +136,7 @@ void HostRoomWindow::OnConnection() {
|
||||
if (auto session = announce_multiplayer_session.lock()) {
|
||||
session->Start();
|
||||
} else {
|
||||
NGLOG_ERROR(Network, "Starting announce session failed");
|
||||
LOG_ERROR(Network, "Starting announce session failed");
|
||||
}
|
||||
}
|
||||
close();
|
||||
|
@@ -66,7 +66,7 @@ void MultiplayerState::Close() {
|
||||
}
|
||||
|
||||
void MultiplayerState::OnNetworkStateChanged(const Network::RoomMember::State& state) {
|
||||
NGLOG_DEBUG(Frontend, "Network State: {}", Network::GetStateStr(state));
|
||||
LOG_DEBUG(Frontend, "Network State: {}", Network::GetStateStr(state));
|
||||
bool is_connected = false;
|
||||
switch (state) {
|
||||
case Network::RoomMember::State::LostConnection:
|
||||
@@ -147,7 +147,7 @@ bool MultiplayerState::OnCloseRoom() {
|
||||
// if you are in a room, leave it
|
||||
if (auto member = Network::GetRoomMember().lock()) {
|
||||
member->Leave();
|
||||
NGLOG_DEBUG(Frontend, "Left the room (as a client)");
|
||||
LOG_DEBUG(Frontend, "Left the room (as a client)");
|
||||
}
|
||||
|
||||
// if you are hosting a room, also stop hosting
|
||||
@@ -156,7 +156,7 @@ bool MultiplayerState::OnCloseRoom() {
|
||||
}
|
||||
room->Destroy();
|
||||
announce_multiplayer_session->Stop();
|
||||
NGLOG_DEBUG(Frontend, "Closed the room (as a server)");
|
||||
LOG_DEBUG(Frontend, "Closed the room (as a server)");
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
Reference in New Issue
Block a user