log: replace all NGLOG with LOG

This commit is contained in:
wwylele
2018-06-29 14:18:07 +03:00
parent fde415968e
commit 7c5a76e58b
152 changed files with 1541 additions and 1541 deletions

View File

@@ -150,7 +150,7 @@ void ChatRoom::OnChatReceive(const Network::ChatEntry& chat) {
return member.nickname == chat.nickname;
});
if (it == members.end()) {
NGLOG_INFO(Network, "Chat message received from unknown player. Ignoring it.");
LOG_INFO(Network, "Chat message received from unknown player. Ignoring it.");
return;
}
auto player = std::distance(members.begin(), it);
@@ -177,7 +177,7 @@ void ChatRoom::OnSendChat() {
return member.nickname == chat.nickname;
});
if (it == members.end()) {
NGLOG_INFO(Network, "Cannot find self in the player list when sending a message.");
LOG_INFO(Network, "Cannot find self in the player list when sending a message.");
}
auto player = std::distance(members.begin(), it);
ChatMessage m(chat);

View File

@@ -103,7 +103,7 @@ void HostRoomWindow::Host() {
ui->max_player->value(), game_name.toStdString(), game_id);
if (!created) {
NetworkMessage::ShowError(NetworkMessage::COULD_NOT_CREATE_ROOM);
NGLOG_ERROR(Network, "Could not create room!");
LOG_ERROR(Network, "Could not create room!");
ui->host->setEnabled(true);
return;
}
@@ -136,7 +136,7 @@ void HostRoomWindow::OnConnection() {
if (auto session = announce_multiplayer_session.lock()) {
session->Start();
} else {
NGLOG_ERROR(Network, "Starting announce session failed");
LOG_ERROR(Network, "Starting announce session failed");
}
}
close();

View File

@@ -66,7 +66,7 @@ void MultiplayerState::Close() {
}
void MultiplayerState::OnNetworkStateChanged(const Network::RoomMember::State& state) {
NGLOG_DEBUG(Frontend, "Network State: {}", Network::GetStateStr(state));
LOG_DEBUG(Frontend, "Network State: {}", Network::GetStateStr(state));
bool is_connected = false;
switch (state) {
case Network::RoomMember::State::LostConnection:
@@ -147,7 +147,7 @@ bool MultiplayerState::OnCloseRoom() {
// if you are in a room, leave it
if (auto member = Network::GetRoomMember().lock()) {
member->Leave();
NGLOG_DEBUG(Frontend, "Left the room (as a client)");
LOG_DEBUG(Frontend, "Left the room (as a client)");
}
// if you are hosting a room, also stop hosting
@@ -156,7 +156,7 @@ bool MultiplayerState::OnCloseRoom() {
}
room->Destroy();
announce_multiplayer_session->Stop();
NGLOG_DEBUG(Frontend, "Closed the room (as a server)");
LOG_DEBUG(Frontend, "Closed the room (as a server)");
}
return true;
}