Miscallenious fixes to gl backend and qt frontend (#6834)

* renderer_gl: Make rasterizer normal class member

* It doesn't need to be heap allocated anymore

* gl_rasterizer: Remove default_texture

* It's unused

* gl_rasterizer: General cleanup

* gl_rasterizer: Lower case lambdas

* Match style with review comments from vulkan backend

* rasterizer_cache: Prevent memory leak

* Since the switch from shared_ptr these surfaces were no longer being destroyed properly. Use our garbage collector for that purpose to destroy it safely for both backends

* rasterizer_cache: Make temp copy of old surface

* The custom surface would override the memory region of the old region resulting in garbage data, this ensures the custom surface is constructed correctly

* citra_qt: Manually create dialog tabs

* Allows for custom constructors which is very useful. While at it, global state is now eliminated from configuration

* citra_qt: Eliminate global system usage

* core: Remove global system usage in memory and HIO

* citra_qt: Use qOverload

* tests: Run clang format

* gl_texture_runtime: Fix surface scaling
This commit is contained in:
GPUCode
2023-08-02 01:40:39 +03:00
committed by GitHub
parent 970f2284d8
commit 88ea66053e
73 changed files with 594 additions and 555 deletions

View File

@@ -9,10 +9,8 @@
#include <QString>
#include <QtConcurrent/QtConcurrentRun>
#include "citra_qt/main.h"
#include "citra_qt/multiplayer/client_room.h"
#include "citra_qt/multiplayer/direct_connect.h"
#include "citra_qt/multiplayer/message.h"
#include "citra_qt/multiplayer/state.h"
#include "citra_qt/multiplayer/validation.h"
#include "citra_qt/uisettings.h"
#include "core/hle/service/cfg/cfg.h"
@@ -22,9 +20,9 @@
enum class ConnectionType : u8 { TraversalServer, IP };
DirectConnectWindow::DirectConnectWindow(QWidget* parent)
DirectConnectWindow::DirectConnectWindow(Core::System& system_, QWidget* parent)
: QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
ui(std::make_unique<Ui::DirectConnect>()) {
ui(std::make_unique<Ui::DirectConnect>()), system{system_} {
ui->setupUi(this);
@@ -91,7 +89,7 @@ void DirectConnectWindow::Connect() {
if (auto room_member = Network::GetRoomMember().lock()) {
auto port = UISettings::values.port.toUInt();
room_member->Join(ui->nickname->text().toStdString(),
Service::CFG::GetConsoleIdHash(Core::System::GetInstance()),
Service::CFG::GetConsoleIdHash(system),
ui->ip->text().toStdString().c_str(), port, 0,
Network::NoPreferredMac, ui->password->text().toStdString().c_str());
}

View File

@@ -13,11 +13,15 @@ namespace Ui {
class DirectConnect;
}
namespace Core {
class System;
}
class DirectConnectWindow : public QDialog {
Q_OBJECT
public:
explicit DirectConnectWindow(QWidget* parent = nullptr);
explicit DirectConnectWindow(Core::System& system, QWidget* parent = nullptr);
~DirectConnectWindow();
void RetranslateUi();
@@ -39,5 +43,6 @@ private:
QFutureWatcher<void>* watcher;
std::unique_ptr<Ui::DirectConnect> ui;
Core::System& system;
Validation validation;
};

View File

@@ -12,7 +12,6 @@
#include <QTime>
#include <QtConcurrent/QtConcurrentRun>
#include "citra_qt/game_list_p.h"
#include "citra_qt/main.h"
#include "citra_qt/multiplayer/host_room.h"
#include "citra_qt/multiplayer/message.h"
#include "citra_qt/multiplayer/state.h"
@@ -27,10 +26,10 @@
#include "web_service/verify_user_jwt.h"
#endif
HostRoomWindow::HostRoomWindow(QWidget* parent, QStandardItemModel* list,
HostRoomWindow::HostRoomWindow(Core::System& system_, QWidget* parent, QStandardItemModel* list,
std::shared_ptr<Network::AnnounceMultiplayerSession> session)
: QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
ui(std::make_unique<Ui::HostRoom>()), announce_multiplayer_session(session) {
ui(std::make_unique<Ui::HostRoom>()), system{system_}, announce_multiplayer_session(session) {
ui->setupUi(this);
// set up validation for all of the fields
@@ -196,9 +195,8 @@ void HostRoomWindow::Host() {
}
}
#endif
member->Join(ui->username->text().toStdString(),
Service::CFG::GetConsoleIdHash(Core::System::GetInstance()), "127.0.0.1", port,
0, Network::NoPreferredMac, password, token);
member->Join(ui->username->text().toStdString(), Service::CFG::GetConsoleIdHash(system),
"127.0.0.1", port, 0, Network::NoPreferredMac, password, token);
// Store settings
UISettings::values.room_nickname = ui->username->text();

View File

@@ -9,14 +9,16 @@
#include <QSortFilterProxyModel>
#include <QStandardItemModel>
#include <QVariant>
#include "citra_qt/multiplayer/chat_room.h"
#include "citra_qt/multiplayer/validation.h"
#include "network/network.h"
namespace Ui {
class HostRoom;
}
namespace Core {
class System;
}
namespace Network {
class AnnounceMultiplayerSession;
}
@@ -34,7 +36,7 @@ class HostRoomWindow : public QDialog {
Q_OBJECT
public:
explicit HostRoomWindow(QWidget* parent, QStandardItemModel* list,
explicit HostRoomWindow(Core::System& system, QWidget* parent, QStandardItemModel* list,
std::shared_ptr<Network::AnnounceMultiplayerSession> session);
~HostRoomWindow();
@@ -50,6 +52,7 @@ private:
std::unique_ptr<Network::VerifyUser::Backend> CreateVerifyBackend(bool use_validation) const;
std::unique_ptr<Ui::HostRoom> ui;
Core::System& system;
std::weak_ptr<Network::AnnounceMultiplayerSession> announce_multiplayer_session;
QStandardItemModel* game_list;
ComboBoxProxyModel* proxy;

View File

@@ -7,11 +7,9 @@
#include <QtConcurrent/QtConcurrentRun>
#include "citra_qt/game_list_p.h"
#include "citra_qt/main.h"
#include "citra_qt/multiplayer/client_room.h"
#include "citra_qt/multiplayer/lobby.h"
#include "citra_qt/multiplayer/lobby_p.h"
#include "citra_qt/multiplayer/message.h"
#include "citra_qt/multiplayer/state.h"
#include "citra_qt/multiplayer/validation.h"
#include "citra_qt/uisettings.h"
#include "common/logging/log.h"
@@ -23,10 +21,10 @@
#include "web_service/web_backend.h"
#endif
Lobby::Lobby(QWidget* parent, QStandardItemModel* list,
Lobby::Lobby(Core::System& system_, QWidget* parent, QStandardItemModel* list,
std::shared_ptr<Network::AnnounceMultiplayerSession> session)
: QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
ui(std::make_unique<Ui::Lobby>()), announce_multiplayer_session(session) {
ui(std::make_unique<Ui::Lobby>()), system{system_}, announce_multiplayer_session(session) {
ui->setupUi(this);
// setup the watcher for background connections
@@ -152,8 +150,8 @@ void Lobby::OnJoinRoom(const QModelIndex& source) {
const std::string verify_UID =
proxy->data(connection_index, LobbyItemHost::HostVerifyUIDRole).toString().toStdString();
// attempt to connect in a different thread
QFuture<void> f = QtConcurrent::run([nickname, ip, port, password, verify_UID] {
// Attempt to connect in a different thread
QFuture<void> f = QtConcurrent::run([this, nickname, ip, port, password, verify_UID] {
std::string token;
#ifdef ENABLE_WEB_SERVICE
if (!NetSettings::values.citra_username.empty() &&
@@ -170,8 +168,8 @@ void Lobby::OnJoinRoom(const QModelIndex& source) {
}
#endif
if (auto room_member = Network::GetRoomMember().lock()) {
room_member->Join(nickname, Service::CFG::GetConsoleIdHash(Core::System::GetInstance()),
ip.c_str(), port, 0, Network::NoPreferredMac, password, token);
room_member->Join(nickname, Service::CFG::GetConsoleIdHash(system), ip.c_str(), port, 0,
Network::NoPreferredMac, password, token);
}
});
watcher->setFuture(f);

View File

@@ -12,12 +12,16 @@
#include "citra_qt/multiplayer/validation.h"
#include "common/announce_multiplayer_room.h"
#include "network/announce_multiplayer_session.h"
#include "network/network.h"
#include "network/room_member.h"
namespace Ui {
class Lobby;
}
namespace Core {
class System;
}
class LobbyModel;
class LobbyFilterProxyModel;
@@ -29,7 +33,7 @@ class Lobby : public QDialog {
Q_OBJECT
public:
explicit Lobby(QWidget* parent, QStandardItemModel* list,
explicit Lobby(Core::System& system, QWidget* parent, QStandardItemModel* list,
std::shared_ptr<Network::AnnounceMultiplayerSession> session);
~Lobby() override;
@@ -84,7 +88,9 @@ private:
*/
QString PasswordPrompt();
private:
std::unique_ptr<Ui::Lobby> ui;
Core::System& system;
QStandardItemModel* model{};
QStandardItemModel* game_list{};

View File

@@ -17,9 +17,10 @@
#include "citra_qt/util/clickable_label.h"
#include "common/logging/log.h"
MultiplayerState::MultiplayerState(QWidget* parent, QStandardItemModel* game_list_model,
QAction* leave_room, QAction* show_room)
: QWidget(parent), game_list_model(game_list_model), leave_room(leave_room),
MultiplayerState::MultiplayerState(Core::System& system_, QWidget* parent,
QStandardItemModel* game_list_model, QAction* leave_room,
QAction* show_room)
: QWidget(parent), system{system_}, game_list_model(game_list_model), leave_room(leave_room),
show_room(show_room) {
if (auto member = Network::GetRoomMember().lock()) {
// register the network structs to use in slots and signals
@@ -203,14 +204,14 @@ static void BringWidgetToFront(QWidget* widget) {
void MultiplayerState::OnViewLobby() {
if (lobby == nullptr) {
lobby = new Lobby(this, game_list_model, announce_multiplayer_session);
lobby = new Lobby(system, this, game_list_model, announce_multiplayer_session);
}
BringWidgetToFront(lobby);
}
void MultiplayerState::OnCreateRoom() {
if (host_room == nullptr) {
host_room = new HostRoomWindow(this, game_list_model, announce_multiplayer_session);
host_room = new HostRoomWindow(system, this, game_list_model, announce_multiplayer_session);
}
BringWidgetToFront(host_room);
}
@@ -274,7 +275,7 @@ void MultiplayerState::OnOpenNetworkRoom() {
void MultiplayerState::OnDirectConnectToRoom() {
if (direct_connect == nullptr) {
direct_connect = new DirectConnectWindow(this);
direct_connect = new DirectConnectWindow(system, this);
}
BringWidgetToFront(direct_connect);
}

View File

@@ -15,12 +15,16 @@ class ClientRoomWindow;
class DirectConnectWindow;
class ClickableLabel;
namespace Core {
class System;
}
class MultiplayerState : public QWidget {
Q_OBJECT;
public:
explicit MultiplayerState(QWidget* parent, QStandardItemModel* game_list, QAction* leave_room,
QAction* show_room);
explicit MultiplayerState(Core::System& system, QWidget* parent, QStandardItemModel* game_list,
QAction* leave_room, QAction* show_room);
~MultiplayerState();
/**
@@ -71,6 +75,7 @@ signals:
void AnnounceFailed(const Common::WebResult&);
private:
Core::System& system;
Lobby* lobby = nullptr;
HostRoomWindow* host_room = nullptr;
ClientRoomWindow* client_room = nullptr;