Miscallenious fixes to gl backend and qt frontend (#6834)
* renderer_gl: Make rasterizer normal class member * It doesn't need to be heap allocated anymore * gl_rasterizer: Remove default_texture * It's unused * gl_rasterizer: General cleanup * gl_rasterizer: Lower case lambdas * Match style with review comments from vulkan backend * rasterizer_cache: Prevent memory leak * Since the switch from shared_ptr these surfaces were no longer being destroyed properly. Use our garbage collector for that purpose to destroy it safely for both backends * rasterizer_cache: Make temp copy of old surface * The custom surface would override the memory region of the old region resulting in garbage data, this ensures the custom surface is constructed correctly * citra_qt: Manually create dialog tabs * Allows for custom constructors which is very useful. While at it, global state is now eliminated from configuration * citra_qt: Eliminate global system usage * core: Remove global system usage in memory and HIO * citra_qt: Use qOverload * tests: Run clang format * gl_texture_runtime: Fix surface scaling
This commit is contained in:
@@ -9,10 +9,8 @@
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#include <QString>
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#include <QtConcurrent/QtConcurrentRun>
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#include "citra_qt/main.h"
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#include "citra_qt/multiplayer/client_room.h"
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#include "citra_qt/multiplayer/direct_connect.h"
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#include "citra_qt/multiplayer/message.h"
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#include "citra_qt/multiplayer/state.h"
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#include "citra_qt/multiplayer/validation.h"
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#include "citra_qt/uisettings.h"
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#include "core/hle/service/cfg/cfg.h"
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@@ -22,9 +20,9 @@
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enum class ConnectionType : u8 { TraversalServer, IP };
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DirectConnectWindow::DirectConnectWindow(QWidget* parent)
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DirectConnectWindow::DirectConnectWindow(Core::System& system_, QWidget* parent)
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: QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
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ui(std::make_unique<Ui::DirectConnect>()) {
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ui(std::make_unique<Ui::DirectConnect>()), system{system_} {
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ui->setupUi(this);
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@@ -91,7 +89,7 @@ void DirectConnectWindow::Connect() {
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if (auto room_member = Network::GetRoomMember().lock()) {
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auto port = UISettings::values.port.toUInt();
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room_member->Join(ui->nickname->text().toStdString(),
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Service::CFG::GetConsoleIdHash(Core::System::GetInstance()),
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Service::CFG::GetConsoleIdHash(system),
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ui->ip->text().toStdString().c_str(), port, 0,
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Network::NoPreferredMac, ui->password->text().toStdString().c_str());
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}
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@@ -13,11 +13,15 @@ namespace Ui {
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class DirectConnect;
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}
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namespace Core {
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class System;
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}
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class DirectConnectWindow : public QDialog {
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Q_OBJECT
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public:
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explicit DirectConnectWindow(QWidget* parent = nullptr);
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explicit DirectConnectWindow(Core::System& system, QWidget* parent = nullptr);
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~DirectConnectWindow();
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void RetranslateUi();
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@@ -39,5 +43,6 @@ private:
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QFutureWatcher<void>* watcher;
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std::unique_ptr<Ui::DirectConnect> ui;
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Core::System& system;
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Validation validation;
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};
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@@ -12,7 +12,6 @@
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#include <QTime>
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#include <QtConcurrent/QtConcurrentRun>
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#include "citra_qt/game_list_p.h"
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#include "citra_qt/main.h"
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#include "citra_qt/multiplayer/host_room.h"
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#include "citra_qt/multiplayer/message.h"
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#include "citra_qt/multiplayer/state.h"
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@@ -27,10 +26,10 @@
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#include "web_service/verify_user_jwt.h"
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#endif
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HostRoomWindow::HostRoomWindow(QWidget* parent, QStandardItemModel* list,
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HostRoomWindow::HostRoomWindow(Core::System& system_, QWidget* parent, QStandardItemModel* list,
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std::shared_ptr<Network::AnnounceMultiplayerSession> session)
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: QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
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ui(std::make_unique<Ui::HostRoom>()), announce_multiplayer_session(session) {
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ui(std::make_unique<Ui::HostRoom>()), system{system_}, announce_multiplayer_session(session) {
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ui->setupUi(this);
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// set up validation for all of the fields
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@@ -196,9 +195,8 @@ void HostRoomWindow::Host() {
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}
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}
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#endif
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member->Join(ui->username->text().toStdString(),
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Service::CFG::GetConsoleIdHash(Core::System::GetInstance()), "127.0.0.1", port,
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0, Network::NoPreferredMac, password, token);
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member->Join(ui->username->text().toStdString(), Service::CFG::GetConsoleIdHash(system),
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"127.0.0.1", port, 0, Network::NoPreferredMac, password, token);
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// Store settings
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UISettings::values.room_nickname = ui->username->text();
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@@ -9,14 +9,16 @@
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#include <QSortFilterProxyModel>
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#include <QStandardItemModel>
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#include <QVariant>
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#include "citra_qt/multiplayer/chat_room.h"
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#include "citra_qt/multiplayer/validation.h"
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#include "network/network.h"
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namespace Ui {
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class HostRoom;
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}
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namespace Core {
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class System;
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}
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namespace Network {
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class AnnounceMultiplayerSession;
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}
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@@ -34,7 +36,7 @@ class HostRoomWindow : public QDialog {
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Q_OBJECT
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public:
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explicit HostRoomWindow(QWidget* parent, QStandardItemModel* list,
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explicit HostRoomWindow(Core::System& system, QWidget* parent, QStandardItemModel* list,
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std::shared_ptr<Network::AnnounceMultiplayerSession> session);
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~HostRoomWindow();
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@@ -50,6 +52,7 @@ private:
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std::unique_ptr<Network::VerifyUser::Backend> CreateVerifyBackend(bool use_validation) const;
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std::unique_ptr<Ui::HostRoom> ui;
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Core::System& system;
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std::weak_ptr<Network::AnnounceMultiplayerSession> announce_multiplayer_session;
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QStandardItemModel* game_list;
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ComboBoxProxyModel* proxy;
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@@ -7,11 +7,9 @@
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#include <QtConcurrent/QtConcurrentRun>
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#include "citra_qt/game_list_p.h"
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#include "citra_qt/main.h"
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#include "citra_qt/multiplayer/client_room.h"
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#include "citra_qt/multiplayer/lobby.h"
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#include "citra_qt/multiplayer/lobby_p.h"
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#include "citra_qt/multiplayer/message.h"
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#include "citra_qt/multiplayer/state.h"
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#include "citra_qt/multiplayer/validation.h"
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#include "citra_qt/uisettings.h"
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#include "common/logging/log.h"
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@@ -23,10 +21,10 @@
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#include "web_service/web_backend.h"
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#endif
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Lobby::Lobby(QWidget* parent, QStandardItemModel* list,
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Lobby::Lobby(Core::System& system_, QWidget* parent, QStandardItemModel* list,
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std::shared_ptr<Network::AnnounceMultiplayerSession> session)
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: QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
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ui(std::make_unique<Ui::Lobby>()), announce_multiplayer_session(session) {
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ui(std::make_unique<Ui::Lobby>()), system{system_}, announce_multiplayer_session(session) {
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ui->setupUi(this);
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// setup the watcher for background connections
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@@ -152,8 +150,8 @@ void Lobby::OnJoinRoom(const QModelIndex& source) {
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const std::string verify_UID =
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proxy->data(connection_index, LobbyItemHost::HostVerifyUIDRole).toString().toStdString();
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// attempt to connect in a different thread
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QFuture<void> f = QtConcurrent::run([nickname, ip, port, password, verify_UID] {
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// Attempt to connect in a different thread
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QFuture<void> f = QtConcurrent::run([this, nickname, ip, port, password, verify_UID] {
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std::string token;
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#ifdef ENABLE_WEB_SERVICE
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if (!NetSettings::values.citra_username.empty() &&
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@@ -170,8 +168,8 @@ void Lobby::OnJoinRoom(const QModelIndex& source) {
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}
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#endif
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if (auto room_member = Network::GetRoomMember().lock()) {
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room_member->Join(nickname, Service::CFG::GetConsoleIdHash(Core::System::GetInstance()),
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ip.c_str(), port, 0, Network::NoPreferredMac, password, token);
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room_member->Join(nickname, Service::CFG::GetConsoleIdHash(system), ip.c_str(), port, 0,
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Network::NoPreferredMac, password, token);
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}
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});
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watcher->setFuture(f);
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@@ -12,12 +12,16 @@
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#include "citra_qt/multiplayer/validation.h"
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#include "common/announce_multiplayer_room.h"
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#include "network/announce_multiplayer_session.h"
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#include "network/network.h"
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#include "network/room_member.h"
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namespace Ui {
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class Lobby;
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}
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namespace Core {
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class System;
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}
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class LobbyModel;
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class LobbyFilterProxyModel;
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@@ -29,7 +33,7 @@ class Lobby : public QDialog {
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Q_OBJECT
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public:
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explicit Lobby(QWidget* parent, QStandardItemModel* list,
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explicit Lobby(Core::System& system, QWidget* parent, QStandardItemModel* list,
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std::shared_ptr<Network::AnnounceMultiplayerSession> session);
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~Lobby() override;
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@@ -84,7 +88,9 @@ private:
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*/
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QString PasswordPrompt();
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private:
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std::unique_ptr<Ui::Lobby> ui;
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Core::System& system;
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QStandardItemModel* model{};
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QStandardItemModel* game_list{};
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@@ -17,9 +17,10 @@
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#include "citra_qt/util/clickable_label.h"
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#include "common/logging/log.h"
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MultiplayerState::MultiplayerState(QWidget* parent, QStandardItemModel* game_list_model,
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QAction* leave_room, QAction* show_room)
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: QWidget(parent), game_list_model(game_list_model), leave_room(leave_room),
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MultiplayerState::MultiplayerState(Core::System& system_, QWidget* parent,
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QStandardItemModel* game_list_model, QAction* leave_room,
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QAction* show_room)
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: QWidget(parent), system{system_}, game_list_model(game_list_model), leave_room(leave_room),
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show_room(show_room) {
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if (auto member = Network::GetRoomMember().lock()) {
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// register the network structs to use in slots and signals
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@@ -203,14 +204,14 @@ static void BringWidgetToFront(QWidget* widget) {
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void MultiplayerState::OnViewLobby() {
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if (lobby == nullptr) {
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lobby = new Lobby(this, game_list_model, announce_multiplayer_session);
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lobby = new Lobby(system, this, game_list_model, announce_multiplayer_session);
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}
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BringWidgetToFront(lobby);
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}
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void MultiplayerState::OnCreateRoom() {
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if (host_room == nullptr) {
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host_room = new HostRoomWindow(this, game_list_model, announce_multiplayer_session);
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host_room = new HostRoomWindow(system, this, game_list_model, announce_multiplayer_session);
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}
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BringWidgetToFront(host_room);
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}
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@@ -274,7 +275,7 @@ void MultiplayerState::OnOpenNetworkRoom() {
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void MultiplayerState::OnDirectConnectToRoom() {
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if (direct_connect == nullptr) {
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direct_connect = new DirectConnectWindow(this);
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direct_connect = new DirectConnectWindow(system, this);
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}
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BringWidgetToFront(direct_connect);
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}
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@@ -15,12 +15,16 @@ class ClientRoomWindow;
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class DirectConnectWindow;
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class ClickableLabel;
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namespace Core {
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class System;
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}
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class MultiplayerState : public QWidget {
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Q_OBJECT;
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public:
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explicit MultiplayerState(QWidget* parent, QStandardItemModel* game_list, QAction* leave_room,
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QAction* show_room);
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explicit MultiplayerState(Core::System& system, QWidget* parent, QStandardItemModel* game_list,
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QAction* leave_room, QAction* show_room);
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~MultiplayerState();
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/**
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@@ -71,6 +75,7 @@ signals:
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void AnnounceFailed(const Common::WebResult&);
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private:
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Core::System& system;
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Lobby* lobby = nullptr;
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HostRoomWindow* host_room = nullptr;
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ClientRoomWindow* client_room = nullptr;
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