Miscallenious fixes to gl backend and qt frontend (#6834)

* renderer_gl: Make rasterizer normal class member

* It doesn't need to be heap allocated anymore

* gl_rasterizer: Remove default_texture

* It's unused

* gl_rasterizer: General cleanup

* gl_rasterizer: Lower case lambdas

* Match style with review comments from vulkan backend

* rasterizer_cache: Prevent memory leak

* Since the switch from shared_ptr these surfaces were no longer being destroyed properly. Use our garbage collector for that purpose to destroy it safely for both backends

* rasterizer_cache: Make temp copy of old surface

* The custom surface would override the memory region of the old region resulting in garbage data, this ensures the custom surface is constructed correctly

* citra_qt: Manually create dialog tabs

* Allows for custom constructors which is very useful. While at it, global state is now eliminated from configuration

* citra_qt: Eliminate global system usage

* core: Remove global system usage in memory and HIO

* citra_qt: Use qOverload

* tests: Run clang format

* gl_texture_runtime: Fix surface scaling
This commit is contained in:
GPUCode
2023-08-02 01:40:39 +03:00
committed by GitHub
parent 970f2284d8
commit 88ea66053e
73 changed files with 594 additions and 555 deletions

View File

@@ -9,14 +9,16 @@
#include <QSortFilterProxyModel>
#include <QStandardItemModel>
#include <QVariant>
#include "citra_qt/multiplayer/chat_room.h"
#include "citra_qt/multiplayer/validation.h"
#include "network/network.h"
namespace Ui {
class HostRoom;
}
namespace Core {
class System;
}
namespace Network {
class AnnounceMultiplayerSession;
}
@@ -34,7 +36,7 @@ class HostRoomWindow : public QDialog {
Q_OBJECT
public:
explicit HostRoomWindow(QWidget* parent, QStandardItemModel* list,
explicit HostRoomWindow(Core::System& system, QWidget* parent, QStandardItemModel* list,
std::shared_ptr<Network::AnnounceMultiplayerSession> session);
~HostRoomWindow();
@@ -50,6 +52,7 @@ private:
std::unique_ptr<Network::VerifyUser::Backend> CreateVerifyBackend(bool use_validation) const;
std::unique_ptr<Ui::HostRoom> ui;
Core::System& system;
std::weak_ptr<Network::AnnounceMultiplayerSession> announce_multiplayer_session;
QStandardItemModel* game_list;
ComboBoxProxyModel* proxy;