Added Signals; more runtime fixes
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@@ -824,10 +824,6 @@ std::unique_ptr<Kernel::SessionRequestHandler::SessionDataBase> GSP_GPU::MakeSes
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return std::make_unique<SessionData>(this);
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}
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SessionData::SessionData() {
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UNREACHABLE();
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}
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SessionData::SessionData(GSP_GPU* gsp) : gsp(gsp) {
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// Assign a new thread id to this session when it connects. Note: In the real GSP service this
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// is done through a real thread (svcCreateThread) but we have to simulate it since our HLE
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@@ -187,7 +187,7 @@ class GSP_GPU;
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class SessionData : public Kernel::SessionRequestHandler::SessionDataBase {
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public:
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SessionData();
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SessionData() = default;
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SessionData(GSP_GPU* gsp);
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~SessionData();
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@@ -15,6 +15,7 @@
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SERVICE_CONSTRUCT_IMPL(Service::LDR::RO)
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SERIALIZE_EXPORT_IMPL(Service::LDR::RO)
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SERIALIZE_EXPORT_IMPL(Service::LDR::ClientSlot)
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namespace Service::LDR {
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