Sync GPU state after loading (fix FE terrain bug)
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@@ -61,6 +61,9 @@ public:
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u32 pixel_stride, ScreenInfo& screen_info) override;
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bool AccelerateDrawBatch(bool is_indexed) override;
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/// Syncs entire status to match PICA registers
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void SyncEntireState() override;
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private:
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struct SamplerInfo {
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using TextureConfig = Pica::TexturingRegs::TextureConfig;
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@@ -132,9 +135,6 @@ private:
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GLvec3 view;
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};
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/// Syncs entire status to match PICA registers
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void SyncEntireState();
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/// Syncs the clip enabled status to match the PICA register
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void SyncClipEnabled();
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