Use unique_ptr on all ui objects from .ui files (#5511)

* Forward declare ui and use unique_ptr

* ConfigureEnhancements: use unique_ptr for ui

* Use make_unique instead of new where applicable

* Move some of the ui includes that already used unique_ptr

* main.cpp: also make use of make_unique on Config

* Address review comments
This commit is contained in:
Vitor K
2020-09-30 22:23:01 -03:00
committed by GitHub
parent a576eb633f
commit a26b466ac8
17 changed files with 257 additions and 229 deletions

View File

@@ -18,6 +18,7 @@
#include "core/hle/service/cfg/cfg.h"
#include "core/settings.h"
#include "network/network.h"
#include "ui_lobby.h"
#ifdef ENABLE_WEB_SERVICE
#include "web_service/web_backend.h"
#endif
@@ -81,6 +82,8 @@ Lobby::Lobby(QWidget* parent, QStandardItemModel* list,
RefreshLobby();
}
Lobby::~Lobby() = default;
void Lobby::UpdateGameList(QStandardItemModel* list) {
game_list->clear();
for (int i = 0; i < list->rowCount(); i++) {

View File

@@ -13,7 +13,10 @@
#include "common/announce_multiplayer_room.h"
#include "core/announce_multiplayer_session.h"
#include "network/network.h"
#include "ui_lobby.h"
namespace Ui {
class Lobby;
}
class LobbyModel;
class LobbyFilterProxyModel;
@@ -28,7 +31,7 @@ class Lobby : public QDialog {
public:
explicit Lobby(QWidget* parent, QStandardItemModel* list,
std::shared_ptr<Core::AnnounceMultiplayerSession> session);
~Lobby() = default;
~Lobby() override;
/**
* Updates the lobby with a new game list model.