FS: pass down program ID for archive operation
To eliminate System::GetInstance usage. Archive type like SelfNCCH and SaveData changes the actual reference path for different client, so archive backend interface should accept client information from the service interface. Currently we only pass the program ID as the client information.
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@@ -143,16 +143,16 @@ static void WriteGameCoinData(GameCoin gamecoin_data) {
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FileSys::ArchiveFactory_ExtSaveData extdata_archive_factory(nand_directory, true);
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FileSys::Path archive_path(ptm_shared_extdata_id);
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auto archive_result = extdata_archive_factory.Open(archive_path);
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auto archive_result = extdata_archive_factory.Open(archive_path, 0);
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std::unique_ptr<FileSys::ArchiveBackend> archive;
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FileSys::Path gamecoin_path("/gamecoin.dat");
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// If the archive didn't exist, create the files inside
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if (archive_result.Code() == FileSys::ERR_NOT_FORMATTED) {
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// Format the archive to create the directories
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extdata_archive_factory.Format(archive_path, FileSys::ArchiveFormatInfo());
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extdata_archive_factory.Format(archive_path, FileSys::ArchiveFormatInfo(), 0);
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// Open it again to get a valid archive now that the folder exists
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archive = extdata_archive_factory.Open(archive_path).Unwrap();
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archive = extdata_archive_factory.Open(archive_path, 0).Unwrap();
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// Create the game coin file
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archive->CreateFile(gamecoin_path, sizeof(GameCoin));
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} else {
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@@ -176,7 +176,7 @@ static GameCoin ReadGameCoinData() {
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FileSys::ArchiveFactory_ExtSaveData extdata_archive_factory(nand_directory, true);
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FileSys::Path archive_path(ptm_shared_extdata_id);
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auto archive_result = extdata_archive_factory.Open(archive_path);
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auto archive_result = extdata_archive_factory.Open(archive_path, 0);
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if (!archive_result.Succeeded()) {
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LOG_ERROR(Service_PTM, "Could not open the PTM SharedExtSaveData archive!");
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return default_game_coin;
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@@ -205,7 +205,7 @@ Module::Module() {
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std::string nand_directory = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir);
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FileSys::ArchiveFactory_ExtSaveData extdata_archive_factory(nand_directory, true);
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FileSys::Path archive_path(ptm_shared_extdata_id);
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auto archive_result = extdata_archive_factory.Open(archive_path);
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auto archive_result = extdata_archive_factory.Open(archive_path, 0);
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// If the archive didn't exist, write the default game coin file
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if (archive_result.Code() == FileSys::ERR_NOT_FORMATTED) {
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WriteGameCoinData(default_game_coin);
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