Reconnect cheat_engine during load
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@@ -26,6 +26,7 @@ class CheatEngine {
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public:
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explicit CheatEngine(Core::System& system);
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~CheatEngine();
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void Connect();
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std::vector<std::shared_ptr<CheatBase>> GetCheats() const;
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void AddCheat(const std::shared_ptr<CheatBase>& cheat);
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void RemoveCheat(int index);
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