nested folder support + refuse to load incompatibly sized textures + general cleanups
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@@ -226,6 +226,13 @@ public:
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/// Handles loading all custom textures from disk into cache.
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void PreloadCustomTextures();
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/// Gets a reference to the video dumper backend
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VideoDumper::Backend& VideoDumper();
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/// Gets a const reference to the video dumper backend
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const VideoDumper::Backend& VideoDumper() const;
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FrameLimiter frame_limiter;
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void SetStatus(ResultStatus new_status, const char* details = nullptr) {
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