Prepare frontend for multiple graphics APIs (#6347)

* externals: Update dynarmic

* settings: Introduce GraphicsAPI enum

* For now it's OpenGL only but will be expanded upon later

* citra_qt: Introduce backend agnostic context management

* Mostly a direct port from yuzu

* core: Simplify context acquire

* settings: Add option to create debug contexts

* renderer_opengl: Abstract initialization to Driver

* This commit also updates glad and adds some useful extensions which we will use in part 2

* Rasterizer construction is moved to the specific renderer instead of RendererBase.
  Software rendering has been disable to achieve this but will be brought back in the next commit.

* video_core: Remove Init/Shutdown methods from renderer

* The constructor and destructor can do the same job

* In addition move opengl function loading to Qt since SDL already does this. Also remove ErrorVideoCore which is never reached

* citra_qt: Decouple software renderer from opengl part 1

* citra: Decouple software renderer from opengl part 2

* android: Decouple software renderer from opengl part 3

* swrasterizer: Decouple software renderer from opengl part 4

* This commit simply enforces the renderer naming conventions in the software renderer

* video_core: Move RendererBase to VideoCore

* video_core: De-globalize screenshot state

* video_core: Pass system to the renderers

* video_core: Commonize shader uniform data

* video_core: Abstract backend agnostic rasterizer operations

* bootmanager: Remove references to OpenGL for macOS

OpenGL macOS headers definitions clash heavily with each other

* citra_qt: Proper title for api settings

* video_core: Reduce boost usage

* bootmanager: Fix hide mouse option

Remove event handlers from RenderWidget for events that are
already handled by the parent GRenderWindow.
Also enable mouse tracking on the RenderWidget.

* android: Remove software from graphics api list

* code: Address review comments

* citra: Port per-game settings read

* Having to update the default value for all backends is a pain so lets centralize it

* android: Rename to OpenGLES

---------

Co-authored-by: MerryMage <MerryMage@users.noreply.github.com>
Co-authored-by: Vitor Kiguchi <vitor-kiguchi@hotmail.com>
This commit is contained in:
GPUCode
2023-03-27 14:29:17 +03:00
committed by GitHub
parent 9ef42040af
commit b5d6f645bd
99 changed files with 3165 additions and 4501 deletions

View File

@@ -2,15 +2,17 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <memory>
#include "core/core.h"
#include "core/frontend/emu_window.h"
#include "core/tracer/recorder.h"
#include "video_core/debug_utils/debug_utils.h"
#include "video_core/renderer_base.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/swrasterizer/swrasterizer.h"
#include "video_core/video_core.h"
RendererBase::RendererBase(Frontend::EmuWindow& window, Frontend::EmuWindow* secondary_window_)
: render_window{window}, secondary_window{secondary_window_} {}
namespace VideoCore {
RendererBase::RendererBase(Core::System& system_, Frontend::EmuWindow& window,
Frontend::EmuWindow* secondary_window_)
: system{system_}, render_window{window}, secondary_window{secondary_window_} {}
RendererBase::~RendererBase() = default;
@@ -25,19 +27,35 @@ void RendererBase::UpdateCurrentFramebufferLayout(bool is_portrait_mode) {
}
}
void RendererBase::RefreshRasterizerSetting() {
bool hw_renderer_enabled = VideoCore::g_hw_renderer_enabled;
if (rasterizer == nullptr || opengl_rasterizer_active != hw_renderer_enabled) {
opengl_rasterizer_active = hw_renderer_enabled;
void RendererBase::EndFrame() {
current_frame++;
if (hw_renderer_enabled) {
rasterizer = std::make_unique<OpenGL::RasterizerOpenGL>(render_window);
} else {
rasterizer = std::make_unique<VideoCore::SWRasterizer>();
}
system.perf_stats->EndSystemFrame();
render_window.PollEvents();
system.frame_limiter.DoFrameLimiting(system.CoreTiming().GetGlobalTimeUs());
system.perf_stats->BeginSystemFrame();
if (Pica::g_debug_context && Pica::g_debug_context->recorder) {
Pica::g_debug_context->recorder->FrameFinished();
}
}
void RendererBase::Sync() {
rasterizer->SyncEntireState();
bool RendererBase::IsScreenshotPending() const {
return renderer_settings.screenshot_requested;
}
void RendererBase::RequestScreenshot(void* data, std::function<void()> callback,
const Layout::FramebufferLayout& layout) {
if (renderer_settings.screenshot_requested) {
LOG_ERROR(Render, "A screenshot is already requested or in progress, ignoring the request");
return;
}
renderer_settings.screenshot_bits = data;
renderer_settings.screenshot_complete_callback = callback;
renderer_settings.screenshot_framebuffer_layout = layout;
renderer_settings.screenshot_requested = true;
}
} // namespace VideoCore