From ea3c99f3a2422c98f383df0881348b1b4a3c91d2 Mon Sep 17 00:00:00 2001
From: Yuri Kunde Schlesner <yuriks@yuriks.net>
Date: Wed, 25 Feb 2015 23:05:14 -0300
Subject: [PATCH] Video core: Fix A4 texture decoding

It was trying to take the LSB from `coarse_x`, which would always be 0
and thus would always return the same texel from each byte. To add
insult to the injury, the conditional was actually the wrong way around
too.

Fixes blocky text in OoT.
---
 src/video_core/debug_utils/debug_utils.cpp | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/video_core/debug_utils/debug_utils.cpp b/src/video_core/debug_utils/debug_utils.cpp
index 795449423..f436aa541 100644
--- a/src/video_core/debug_utils/debug_utils.cpp
+++ b/src/video_core/debug_utils/debug_utils.cpp
@@ -436,9 +436,9 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture
 
     case Regs::TextureFormat::A4:
     {
-        const u8* source_ptr = source + offset / 2 + i / 2;
+        const u8* source_ptr = source + (offset + i) / 2;
 
-        u8 a = (coarse_x % 2) ? ((*source_ptr)&0xF) : (((*source_ptr) & 0xF0) >> 4);
+        u8 a = (i % 2) ? ((*source_ptr & 0xF0) >> 4) : (*source_ptr & 0xF);
         a = Color::Convert4To8(a);
 
         if (disable_alpha) {