code: Use std::span where appropriate (#6658)

* code: Use std::span when possible

* code: Prefix memcpy and memcmp with std::
This commit is contained in:
GPUCode
2023-07-07 01:52:40 +03:00
committed by GitHub
parent 4ccd9f24fb
commit cf9bb90ae3
106 changed files with 362 additions and 329 deletions

View File

@@ -129,7 +129,7 @@ void ConfigurePerGame::HandleApplyButtonClicked() {
static QPixmap GetQPixmapFromSMDH(std::vector<u8>& smdh_data) {
Loader::SMDH smdh;
memcpy(&smdh, smdh_data.data(), sizeof(Loader::SMDH));
std::memcpy(&smdh, smdh_data.data(), sizeof(Loader::SMDH));
bool large = true;
std::vector<u16> icon_data = smdh.GetIcon(large);

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@@ -487,7 +487,7 @@ void GraphicsVertexShaderWidget::Reload(bool replace_vertex_data, void* vertex_d
if (replace_vertex_data) {
if (vertex_data) {
memcpy(&input_vertex, vertex_data, sizeof(input_vertex));
std::memcpy(&input_vertex, vertex_data, sizeof(input_vertex));
for (unsigned attr = 0; attr < 16; ++attr) {
for (unsigned comp = 0; comp < 4; ++comp) {
input_data[4 * attr + comp]->setText(

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@@ -18,7 +18,7 @@ QString RecordDialog::FormatObject(const IPCDebugger::ObjectInfo& object) const
.arg(object.id, 8, 16, QLatin1Char('0'));
}
QString RecordDialog::FormatCmdbuf(const std::vector<u32>& cmdbuf) const {
QString RecordDialog::FormatCmdbuf(std::span<const u32> cmdbuf) const {
QString result;
for (std::size_t i = 0; i < cmdbuf.size(); ++i) {
result.append(

View File

@@ -4,6 +4,7 @@
#include <array>
#include <memory>
#include <span>
#include <string>
#include <vector>
#include <QDialog>
@@ -28,7 +29,7 @@ public:
private:
QString FormatObject(const IPCDebugger::ObjectInfo& object) const;
QString FormatCmdbuf(const std::vector<u32>& cmdbuf) const;
QString FormatCmdbuf(std::span<const u32> cmdbuf) const;
void UpdateCmdbufDisplay();
std::unique_ptr<Ui::RecordDialog> ui;

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@@ -64,7 +64,7 @@ WaitTreeItem* WaitTreeItem::Parent() const {
return parent;
}
const std::vector<std::unique_ptr<WaitTreeItem>>& WaitTreeItem::Children() const {
std::span<const std::unique_ptr<WaitTreeItem>> WaitTreeItem::Children() const {
return children;
}

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@@ -4,6 +4,7 @@
#pragma once
#include <span>
#include <QAbstractItemModel>
#include <QDockWidget>
#include <QTreeView>
@@ -36,7 +37,7 @@ public:
void Expand();
WaitTreeItem* Parent() const;
const std::vector<std::unique_ptr<WaitTreeItem>>& Children() const;
std::span<const std::unique_ptr<WaitTreeItem>> Children() const;
std::size_t Row() const;
static std::vector<std::unique_ptr<WaitTreeThread>> MakeThreadItemList();

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@@ -3,6 +3,7 @@
// Refer to the license.txt file included.
#include <memory>
#include <vector>
#include <QDialog>
#include "core/dumping/ffmpeg_backend.h"

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@@ -6,8 +6,10 @@
#include <algorithm>
#include <map>
#include <span>
#include <unordered_map>
#include <utility>
#include <vector>
#include <QCoreApplication>
#include <QFileInfo>
#include <QImage>
@@ -153,7 +155,7 @@ public:
static constexpr int LongTitleRole = SortRole + 5;
GameListItemPath() = default;
GameListItemPath(const QString& game_path, const std::vector<u8>& smdh_data, u64 program_id,
GameListItemPath(const QString& game_path, std::span<const u8> smdh_data, u64 program_id,
u64 extdata_id) {
setData(type(), TypeRole);
setData(game_path, FullPathRole);
@@ -178,7 +180,7 @@ public:
}
Loader::SMDH smdh;
memcpy(&smdh, smdh_data.data(), sizeof(Loader::SMDH));
std::memcpy(&smdh, smdh_data.data(), sizeof(Loader::SMDH));
// Get icon from SMDH
if (UISettings::values.game_list_icon_size.GetValue() !=
@@ -286,7 +288,7 @@ public:
class GameListItemRegion : public GameListItem {
public:
GameListItemRegion() = default;
explicit GameListItemRegion(const std::vector<u8>& smdh_data) {
explicit GameListItemRegion(std::span<const u8> smdh_data) {
setData(type(), TypeRole);
if (!Loader::IsValidSMDH(smdh_data)) {
@@ -295,7 +297,7 @@ public:
}
Loader::SMDH smdh;
memcpy(&smdh, smdh_data.data(), sizeof(Loader::SMDH));
std::memcpy(&smdh, smdh_data.data(), sizeof(Loader::SMDH));
setText(GetRegionFromSMDH(smdh));
setData(GetRegionFromSMDH(smdh), SortRole);

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@@ -80,7 +80,7 @@ const static std::unordered_map<VideoCore::LoadCallbackStage, const char*> progr
static QPixmap GetQPixmapFromSMDH(std::vector<u8>& smdh_data) {
Loader::SMDH smdh;
memcpy(&smdh, smdh_data.data(), sizeof(Loader::SMDH));
std::memcpy(&smdh, smdh_data.data(), sizeof(Loader::SMDH));
bool large = true;
std::vector<u16> icon_data = smdh.GetIcon(large);