From e1a4912ade550c7071c9334d7882fce596e2ad06 Mon Sep 17 00:00:00 2001
From: Lioncash <mathew1800@gmail.com>
Date: Tue, 26 Feb 2019 22:47:49 -0500
Subject: [PATCH] common/math_util: Move contents into the Common namespace

These types are within the common library, so they should be within the
Common namespace.
---
 src/common/math_util.h                        |  4 +-
 src/core/frontend/framebuffer_layout.cpp      | 43 ++++++++---------
 src/core/frontend/framebuffer_layout.h        |  4 +-
 src/input_common/motion_emu.cpp               |  4 +-
 src/input_common/udp/client.cpp               |  6 ++-
 .../renderer_opengl/gl_rasterizer.cpp         | 24 +++++-----
 .../renderer_opengl/gl_rasterizer_cache.cpp   | 48 +++++++++----------
 .../renderer_opengl/gl_rasterizer_cache.h     | 28 +++++------
 .../renderer_opengl/renderer_opengl.cpp       |  2 +-
 .../renderer_opengl/renderer_opengl.h         |  2 +-
 src/video_core/shader/debug_data.h            |  3 +-
 11 files changed, 85 insertions(+), 83 deletions(-)

diff --git a/src/common/math_util.h b/src/common/math_util.h
index 94b4394c5..cff3d48c5 100644
--- a/src/common/math_util.h
+++ b/src/common/math_util.h
@@ -7,7 +7,7 @@
 #include <cstdlib>
 #include <type_traits>
 
-namespace MathUtil {
+namespace Common {
 
 constexpr float PI = 3.14159265f;
 
@@ -41,4 +41,4 @@ struct Rectangle {
     }
 };
 
-} // namespace MathUtil
+} // namespace Common
diff --git a/src/core/frontend/framebuffer_layout.cpp b/src/core/frontend/framebuffer_layout.cpp
index 8456e1300..e90fd3819 100644
--- a/src/core/frontend/framebuffer_layout.cpp
+++ b/src/core/frontend/framebuffer_layout.cpp
@@ -22,12 +22,12 @@ u16 FramebufferLayout::GetScalingRatio() const {
 
 // Finds the largest size subrectangle contained in window area that is confined to the aspect ratio
 template <class T>
-static MathUtil::Rectangle<T> maxRectangle(MathUtil::Rectangle<T> window_area,
-                                           float screen_aspect_ratio) {
+static Common::Rectangle<T> maxRectangle(Common::Rectangle<T> window_area,
+                                         float screen_aspect_ratio) {
     float scale = std::min(static_cast<float>(window_area.GetWidth()),
                            window_area.GetHeight() / screen_aspect_ratio);
-    return MathUtil::Rectangle<T>{0, 0, static_cast<T>(std::round(scale)),
-                                  static_cast<T>(std::round(scale * screen_aspect_ratio))};
+    return Common::Rectangle<T>{0, 0, static_cast<T>(std::round(scale)),
+                                static_cast<T>(std::round(scale * screen_aspect_ratio))};
 }
 
 FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height, bool swapped) {
@@ -36,10 +36,10 @@ FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height, bool swapp
 
     FramebufferLayout res{width, height, true, true, {}, {}};
     // Default layout gives equal screen sizes to the top and bottom screen
-    MathUtil::Rectangle<unsigned> screen_window_area{0, 0, width, height / 2};
-    MathUtil::Rectangle<unsigned> top_screen =
+    Common::Rectangle<unsigned> screen_window_area{0, 0, width, height / 2};
+    Common::Rectangle<unsigned> top_screen =
         maxRectangle(screen_window_area, TOP_SCREEN_ASPECT_RATIO);
-    MathUtil::Rectangle<unsigned> bot_screen =
+    Common::Rectangle<unsigned> bot_screen =
         maxRectangle(screen_window_area, BOT_SCREEN_ASPECT_RATIO);
 
     float window_aspect_ratio = static_cast<float>(height) / width;
@@ -77,10 +77,10 @@ FramebufferLayout SingleFrameLayout(unsigned width, unsigned height, bool swappe
     // so just calculate them both even if the other isn't showing.
     FramebufferLayout res{width, height, !swapped, swapped, {}, {}};
 
-    MathUtil::Rectangle<unsigned> screen_window_area{0, 0, width, height};
-    MathUtil::Rectangle<unsigned> top_screen =
+    Common::Rectangle<unsigned> screen_window_area{0, 0, width, height};
+    Common::Rectangle<unsigned> top_screen =
         maxRectangle(screen_window_area, TOP_SCREEN_ASPECT_RATIO);
-    MathUtil::Rectangle<unsigned> bot_screen =
+    Common::Rectangle<unsigned> bot_screen =
         maxRectangle(screen_window_area, BOT_SCREEN_ASPECT_RATIO);
 
     float window_aspect_ratio = static_cast<float>(height) / width;
@@ -116,13 +116,12 @@ FramebufferLayout LargeFrameLayout(unsigned width, unsigned height, bool swapped
     float large_screen_aspect_ratio = swapped ? BOT_SCREEN_ASPECT_RATIO : TOP_SCREEN_ASPECT_RATIO;
     float small_screen_aspect_ratio = swapped ? TOP_SCREEN_ASPECT_RATIO : BOT_SCREEN_ASPECT_RATIO;
 
-    MathUtil::Rectangle<unsigned> screen_window_area{0, 0, width, height};
-    MathUtil::Rectangle<unsigned> total_rect =
+    Common::Rectangle<unsigned> screen_window_area{0, 0, width, height};
+    Common::Rectangle<unsigned> total_rect =
         maxRectangle(screen_window_area, emulation_aspect_ratio);
-    MathUtil::Rectangle<unsigned> large_screen =
-        maxRectangle(total_rect, large_screen_aspect_ratio);
-    MathUtil::Rectangle<unsigned> fourth_size_rect = total_rect.Scale(.25f);
-    MathUtil::Rectangle<unsigned> small_screen =
+    Common::Rectangle<unsigned> large_screen = maxRectangle(total_rect, large_screen_aspect_ratio);
+    Common::Rectangle<unsigned> fourth_size_rect = total_rect.Scale(.25f);
+    Common::Rectangle<unsigned> small_screen =
         maxRectangle(fourth_size_rect, small_screen_aspect_ratio);
 
     if (window_aspect_ratio < emulation_aspect_ratio) {
@@ -149,13 +148,13 @@ FramebufferLayout SideFrameLayout(unsigned width, unsigned height, bool swapped)
     const float emulation_aspect_ratio = static_cast<float>(Core::kScreenTopHeight) /
                                          (Core::kScreenTopWidth + Core::kScreenBottomWidth);
     float window_aspect_ratio = static_cast<float>(height) / width;
-    MathUtil::Rectangle<unsigned> screen_window_area{0, 0, width, height};
+    Common::Rectangle<unsigned> screen_window_area{0, 0, width, height};
     // Find largest Rectangle that can fit in the window size with the given aspect ratio
-    MathUtil::Rectangle<unsigned> screen_rect =
+    Common::Rectangle<unsigned> screen_rect =
         maxRectangle(screen_window_area, emulation_aspect_ratio);
     // Find sizes of top and bottom screen
-    MathUtil::Rectangle<unsigned> top_screen = maxRectangle(screen_rect, TOP_SCREEN_ASPECT_RATIO);
-    MathUtil::Rectangle<unsigned> bot_screen = maxRectangle(screen_rect, BOT_SCREEN_ASPECT_RATIO);
+    Common::Rectangle<unsigned> top_screen = maxRectangle(screen_rect, TOP_SCREEN_ASPECT_RATIO);
+    Common::Rectangle<unsigned> bot_screen = maxRectangle(screen_rect, BOT_SCREEN_ASPECT_RATIO);
 
     if (window_aspect_ratio < emulation_aspect_ratio) {
         // Apply borders to the left and right sides of the window.
@@ -180,10 +179,10 @@ FramebufferLayout CustomFrameLayout(unsigned width, unsigned height) {
 
     FramebufferLayout res{width, height, true, true, {}, {}};
 
-    MathUtil::Rectangle<unsigned> top_screen{
+    Common::Rectangle<unsigned> top_screen{
         Settings::values.custom_top_left, Settings::values.custom_top_top,
         Settings::values.custom_top_right, Settings::values.custom_top_bottom};
-    MathUtil::Rectangle<unsigned> bot_screen{
+    Common::Rectangle<unsigned> bot_screen{
         Settings::values.custom_bottom_left, Settings::values.custom_bottom_top,
         Settings::values.custom_bottom_right, Settings::values.custom_bottom_bottom};
 
diff --git a/src/core/frontend/framebuffer_layout.h b/src/core/frontend/framebuffer_layout.h
index 3eb9d468c..fae0ddb0a 100644
--- a/src/core/frontend/framebuffer_layout.h
+++ b/src/core/frontend/framebuffer_layout.h
@@ -14,8 +14,8 @@ struct FramebufferLayout {
     unsigned height;
     bool top_screen_enabled;
     bool bottom_screen_enabled;
-    MathUtil::Rectangle<unsigned> top_screen;
-    MathUtil::Rectangle<unsigned> bottom_screen;
+    Common::Rectangle<unsigned> top_screen;
+    Common::Rectangle<unsigned> bottom_screen;
 
     /**
      * Returns the ration of pixel size of the top screen, compared to the native size of the 3DS
diff --git a/src/input_common/motion_emu.cpp b/src/input_common/motion_emu.cpp
index ed7042847..424a10e75 100644
--- a/src/input_common/motion_emu.cpp
+++ b/src/input_common/motion_emu.cpp
@@ -46,7 +46,7 @@ public:
             } else {
                 tilt_direction = mouse_move.Cast<float>();
                 tilt_angle = std::clamp(tilt_direction.Normalize() * sensitivity, 0.0f,
-                                        MathUtil::PI * this->tilt_clamp / 180.0f);
+                                        Common::PI * this->tilt_clamp / 180.0f);
             }
         }
     }
@@ -109,7 +109,7 @@ private:
 
             // Find the angular rate vector in world space
             auto angular_rate = ((q - old_q) * inv_q).xyz * 2;
-            angular_rate *= 1000 / update_millisecond / MathUtil::PI * 180;
+            angular_rate *= 1000 / update_millisecond / Common::PI * 180;
 
             // Transform the two vectors from world space to 3DS space
             gravity = QuaternionRotate(inv_q, gravity);
diff --git a/src/input_common/udp/client.cpp b/src/input_common/udp/client.cpp
index 0675f5c4a..61249ab77 100644
--- a/src/input_common/udp/client.cpp
+++ b/src/input_common/udp/client.cpp
@@ -217,7 +217,8 @@ void TestCommunication(const std::string& host, u16 port, u8 pad_index, u32 clie
             success_callback();
         else
             failure_callback();
-    }).detach();
+    })
+        .detach();
 }
 
 CalibrationConfigurationJob::CalibrationConfigurationJob(
@@ -268,7 +269,8 @@ CalibrationConfigurationJob::CalibrationConfigurationJob(
         complete_event.Wait();
         socket.Stop();
         worker_thread.join();
-    }).detach();
+    })
+        .detach();
 }
 
 CalibrationConfigurationJob::~CalibrationConfigurationJob() {
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 0fc5a5580..923f2efd3 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -522,7 +522,7 @@ bool RasterizerOpenGL::Draw(bool accelerate, bool is_indexed) {
         (write_depth_fb || regs.framebuffer.output_merger.depth_test_enable != 0 ||
          (has_stencil && state.stencil.test_enabled));
 
-    MathUtil::Rectangle<s32> viewport_rect_unscaled{
+    Common::Rectangle<s32> viewport_rect_unscaled{
         // These registers hold half-width and half-height, so must be multiplied by 2
         regs.rasterizer.viewport_corner.x,  // left
         regs.rasterizer.viewport_corner.y + // top
@@ -536,7 +536,7 @@ bool RasterizerOpenGL::Draw(bool accelerate, bool is_indexed) {
 
     Surface color_surface;
     Surface depth_surface;
-    MathUtil::Rectangle<u32> surfaces_rect;
+    Common::Rectangle<u32> surfaces_rect;
     std::tie(color_surface, depth_surface, surfaces_rect) =
         res_cache.GetFramebufferSurfaces(using_color_fb, using_depth_fb, viewport_rect_unscaled);
 
@@ -544,7 +544,7 @@ bool RasterizerOpenGL::Draw(bool accelerate, bool is_indexed) {
                               ? color_surface->res_scale
                               : (depth_surface == nullptr ? 1u : depth_surface->res_scale);
 
-    MathUtil::Rectangle<u32> draw_rect{
+    Common::Rectangle<u32> draw_rect{
         static_cast<u32>(std::clamp<s32>(static_cast<s32>(surfaces_rect.left) +
                                              viewport_rect_unscaled.left * res_scale,
                                          surfaces_rect.left, surfaces_rect.right)), // Left
@@ -841,9 +841,9 @@ bool RasterizerOpenGL::Draw(bool accelerate, bool is_indexed) {
     }
 
     // Mark framebuffer surfaces as dirty
-    MathUtil::Rectangle<u32> draw_rect_unscaled{
-        draw_rect.left / res_scale, draw_rect.top / res_scale, draw_rect.right / res_scale,
-        draw_rect.bottom / res_scale};
+    Common::Rectangle<u32> draw_rect_unscaled{draw_rect.left / res_scale, draw_rect.top / res_scale,
+                                              draw_rect.right / res_scale,
+                                              draw_rect.bottom / res_scale};
 
     if (color_surface != nullptr && write_color_fb) {
         auto interval = color_surface->GetSubRectInterval(draw_rect_unscaled);
@@ -1392,7 +1392,7 @@ bool RasterizerOpenGL::AccelerateDisplayTransfer(const GPU::Regs::DisplayTransfe
     dst_params.pixel_format = SurfaceParams::PixelFormatFromGPUPixelFormat(config.output_format);
     dst_params.UpdateParams();
 
-    MathUtil::Rectangle<u32> src_rect;
+    Common::Rectangle<u32> src_rect;
     Surface src_surface;
     std::tie(src_surface, src_rect) =
         res_cache.GetSurfaceSubRect(src_params, ScaleMatch::Ignore, true);
@@ -1401,7 +1401,7 @@ bool RasterizerOpenGL::AccelerateDisplayTransfer(const GPU::Regs::DisplayTransfe
 
     dst_params.res_scale = src_surface->res_scale;
 
-    MathUtil::Rectangle<u32> dst_rect;
+    Common::Rectangle<u32> dst_rect;
     Surface dst_surface;
     std::tie(dst_surface, dst_rect) =
         res_cache.GetSurfaceSubRect(dst_params, ScaleMatch::Upscale, false);
@@ -1461,7 +1461,7 @@ bool RasterizerOpenGL::AccelerateTextureCopy(const GPU::Regs::DisplayTransferCon
     src_params.size = ((src_params.height - 1) * src_params.stride) + src_params.width;
     src_params.end = src_params.addr + src_params.size;
 
-    MathUtil::Rectangle<u32> src_rect;
+    Common::Rectangle<u32> src_rect;
     Surface src_surface;
     std::tie(src_surface, src_rect) = res_cache.GetTexCopySurface(src_params);
     if (src_surface == nullptr) {
@@ -1486,7 +1486,7 @@ bool RasterizerOpenGL::AccelerateTextureCopy(const GPU::Regs::DisplayTransferCon
 
     // Since we are going to invalidate the gap if there is one, we will have to load it first
     const bool load_gap = output_gap != 0;
-    MathUtil::Rectangle<u32> dst_rect;
+    Common::Rectangle<u32> dst_rect;
     Surface dst_surface;
     std::tie(dst_surface, dst_rect) =
         res_cache.GetSurfaceSubRect(dst_params, ScaleMatch::Upscale, load_gap);
@@ -1532,7 +1532,7 @@ bool RasterizerOpenGL::AccelerateDisplay(const GPU::Regs::FramebufferConfig& con
     src_params.pixel_format = SurfaceParams::PixelFormatFromGPUPixelFormat(config.color_format);
     src_params.UpdateParams();
 
-    MathUtil::Rectangle<u32> src_rect;
+    Common::Rectangle<u32> src_rect;
     Surface src_surface;
     std::tie(src_surface, src_rect) =
         res_cache.GetSurfaceSubRect(src_params, ScaleMatch::Ignore, true);
@@ -1544,7 +1544,7 @@ bool RasterizerOpenGL::AccelerateDisplay(const GPU::Regs::FramebufferConfig& con
     u32 scaled_width = src_surface->GetScaledWidth();
     u32 scaled_height = src_surface->GetScaledHeight();
 
-    screen_info.display_texcoords = MathUtil::Rectangle<float>(
+    screen_info.display_texcoords = Common::Rectangle<float>(
         (float)src_rect.bottom / (float)scaled_height, (float)src_rect.left / (float)scaled_width,
         (float)src_rect.top / (float)scaled_height, (float)src_rect.right / (float)scaled_width);
 
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
index 2d082d8dd..44dd2e78f 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
@@ -347,8 +347,8 @@ static void AllocateTextureCube(GLuint texture, const FormatTuple& format_tuple,
     cur_state.Apply();
 }
 
-static bool BlitTextures(GLuint src_tex, const MathUtil::Rectangle<u32>& src_rect, GLuint dst_tex,
-                         const MathUtil::Rectangle<u32>& dst_rect, SurfaceType type,
+static bool BlitTextures(GLuint src_tex, const Common::Rectangle<u32>& src_rect, GLuint dst_tex,
+                         const Common::Rectangle<u32>& dst_rect, SurfaceType type,
                          GLuint read_fb_handle, GLuint draw_fb_handle) {
     OpenGLState prev_state = OpenGLState::GetCurState();
     SCOPE_EXIT({ prev_state.Apply(); });
@@ -407,7 +407,7 @@ static bool BlitTextures(GLuint src_tex, const MathUtil::Rectangle<u32>& src_rec
 }
 
 static bool FillSurface(const Surface& surface, const u8* fill_data,
-                        const MathUtil::Rectangle<u32>& fill_rect, GLuint draw_fb_handle) {
+                        const Common::Rectangle<u32>& fill_rect, GLuint draw_fb_handle) {
     OpenGLState prev_state = OpenGLState::GetCurState();
     SCOPE_EXIT({ prev_state.Apply(); });
 
@@ -511,7 +511,7 @@ SurfaceParams SurfaceParams::FromInterval(SurfaceInterval interval) const {
     return params;
 }
 
-SurfaceInterval SurfaceParams::GetSubRectInterval(MathUtil::Rectangle<u32> unscaled_rect) const {
+SurfaceInterval SurfaceParams::GetSubRectInterval(Common::Rectangle<u32> unscaled_rect) const {
     if (unscaled_rect.GetHeight() == 0 || unscaled_rect.GetWidth() == 0) {
         return {};
     }
@@ -534,24 +534,24 @@ SurfaceInterval SurfaceParams::GetSubRectInterval(MathUtil::Rectangle<u32> unsca
     return {addr + BytesInPixels(pixel_offset), addr + BytesInPixels(pixel_offset + pixels)};
 }
 
-MathUtil::Rectangle<u32> SurfaceParams::GetSubRect(const SurfaceParams& sub_surface) const {
+Common::Rectangle<u32> SurfaceParams::GetSubRect(const SurfaceParams& sub_surface) const {
     const u32 begin_pixel_index = PixelsInBytes(sub_surface.addr - addr);
 
     if (is_tiled) {
         const int x0 = (begin_pixel_index % (stride * 8)) / 8;
         const int y0 = (begin_pixel_index / (stride * 8)) * 8;
         // Top to bottom
-        return MathUtil::Rectangle<u32>(x0, height - y0, x0 + sub_surface.width,
-                                        height - (y0 + sub_surface.height));
+        return Common::Rectangle<u32>(x0, height - y0, x0 + sub_surface.width,
+                                      height - (y0 + sub_surface.height));
     }
 
     const int x0 = begin_pixel_index % stride;
     const int y0 = begin_pixel_index / stride;
     // Bottom to top
-    return MathUtil::Rectangle<u32>(x0, y0 + sub_surface.height, x0 + sub_surface.width, y0);
+    return Common::Rectangle<u32>(x0, y0 + sub_surface.height, x0 + sub_surface.width, y0);
 }
 
-MathUtil::Rectangle<u32> SurfaceParams::GetScaledSubRect(const SurfaceParams& sub_surface) const {
+Common::Rectangle<u32> SurfaceParams::GetScaledSubRect(const SurfaceParams& sub_surface) const {
     auto rect = GetSubRect(sub_surface);
     rect.left = rect.left * res_scale;
     rect.right = rect.right * res_scale;
@@ -819,7 +819,7 @@ void CachedSurface::FlushGLBuffer(PAddr flush_start, PAddr flush_end) {
 }
 
 MICROPROFILE_DEFINE(OpenGL_TextureUL, "OpenGL", "Texture Upload", MP_RGB(128, 192, 64));
-void CachedSurface::UploadGLTexture(const MathUtil::Rectangle<u32>& rect, GLuint read_fb_handle,
+void CachedSurface::UploadGLTexture(const Common::Rectangle<u32>& rect, GLuint read_fb_handle,
                                     GLuint draw_fb_handle) {
     if (type == SurfaceType::Fill)
         return;
@@ -883,7 +883,7 @@ void CachedSurface::UploadGLTexture(const MathUtil::Rectangle<u32>& rect, GLuint
 }
 
 MICROPROFILE_DEFINE(OpenGL_TextureDL, "OpenGL", "Texture Download", MP_RGB(128, 192, 64));
-void CachedSurface::DownloadGLTexture(const MathUtil::Rectangle<u32>& rect, GLuint read_fb_handle,
+void CachedSurface::DownloadGLTexture(const Common::Rectangle<u32>& rect, GLuint read_fb_handle,
                                       GLuint draw_fb_handle) {
     if (type == SurfaceType::Fill)
         return;
@@ -918,7 +918,7 @@ void CachedSurface::DownloadGLTexture(const MathUtil::Rectangle<u32>& rect, GLui
         OGLTexture unscaled_tex;
         unscaled_tex.Create();
 
-        MathUtil::Rectangle<u32> unscaled_tex_rect{0, rect.GetHeight(), rect.GetWidth(), 0};
+        Common::Rectangle<u32> unscaled_tex_rect{0, rect.GetHeight(), rect.GetWidth(), 0};
         AllocateSurfaceTexture(unscaled_tex.handle, tuple, rect.GetWidth(), rect.GetHeight());
         BlitTextures(texture.handle, scaled_rect, unscaled_tex.handle, unscaled_tex_rect, type,
                      read_fb_handle, draw_fb_handle);
@@ -1122,9 +1122,9 @@ RasterizerCacheOpenGL::~RasterizerCacheOpenGL() {
 
 MICROPROFILE_DEFINE(OpenGL_BlitSurface, "OpenGL", "BlitSurface", MP_RGB(128, 192, 64));
 bool RasterizerCacheOpenGL::BlitSurfaces(const Surface& src_surface,
-                                         const MathUtil::Rectangle<u32>& src_rect,
+                                         const Common::Rectangle<u32>& src_rect,
                                          const Surface& dst_surface,
-                                         const MathUtil::Rectangle<u32>& dst_rect) {
+                                         const Common::Rectangle<u32>& dst_rect) {
     MICROPROFILE_SCOPE(OpenGL_BlitSurface);
 
     if (!SurfaceParams::CheckFormatsBlittable(src_surface->pixel_format, dst_surface->pixel_format))
@@ -1138,9 +1138,9 @@ bool RasterizerCacheOpenGL::BlitSurfaces(const Surface& src_surface,
 }
 
 void RasterizerCacheOpenGL::ConvertD24S8toABGR(GLuint src_tex,
-                                               const MathUtil::Rectangle<u32>& src_rect,
+                                               const Common::Rectangle<u32>& src_rect,
                                                GLuint dst_tex,
-                                               const MathUtil::Rectangle<u32>& dst_rect) {
+                                               const Common::Rectangle<u32>& dst_rect) {
     OpenGLState prev_state = OpenGLState::GetCurState();
     SCOPE_EXIT({ prev_state.Apply(); });
 
@@ -1247,7 +1247,7 @@ SurfaceRect_Tuple RasterizerCacheOpenGL::GetSurfaceSubRect(const SurfaceParams&
                                                            ScaleMatch match_res_scale,
                                                            bool load_if_create) {
     if (params.addr == 0 || params.height * params.width == 0) {
-        return std::make_tuple(nullptr, MathUtil::Rectangle<u32>{});
+        return std::make_tuple(nullptr, Common::Rectangle<u32>{});
     }
 
     // Attempt to find encompassing surface
@@ -1340,7 +1340,7 @@ Surface RasterizerCacheOpenGL::GetTextureSurface(const Pica::Texture::TextureInf
 
     if (info.width % 8 != 0 || info.height % 8 != 0) {
         Surface src_surface;
-        MathUtil::Rectangle<u32> rect;
+        Common::Rectangle<u32> rect;
         std::tie(src_surface, rect) = GetSurfaceSubRect(params, ScaleMatch::Ignore, true);
 
         params.res_scale = src_surface->res_scale;
@@ -1447,7 +1447,7 @@ const CachedTextureCube& RasterizerCacheOpenGL::GetTextureCube(const TextureCube
 }
 
 SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(
-    bool using_color_fb, bool using_depth_fb, const MathUtil::Rectangle<s32>& viewport_rect) {
+    bool using_color_fb, bool using_depth_fb, const Common::Rectangle<s32>& viewport_rect) {
     const auto& regs = Pica::g_state.regs;
     const auto& config = regs.framebuffer.framebuffer;
 
@@ -1461,7 +1461,7 @@ SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(
         texture_cube_cache.clear();
     }
 
-    MathUtil::Rectangle<u32> viewport_clamped{
+    Common::Rectangle<u32> viewport_clamped{
         static_cast<u32>(std::clamp(viewport_rect.left, 0, static_cast<s32>(config.GetWidth()))),
         static_cast<u32>(std::clamp(viewport_rect.top, 0, static_cast<s32>(config.GetHeight()))),
         static_cast<u32>(std::clamp(viewport_rect.right, 0, static_cast<s32>(config.GetWidth()))),
@@ -1495,19 +1495,19 @@ SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(
         using_depth_fb = false;
     }
 
-    MathUtil::Rectangle<u32> color_rect{};
+    Common::Rectangle<u32> color_rect{};
     Surface color_surface = nullptr;
     if (using_color_fb)
         std::tie(color_surface, color_rect) =
             GetSurfaceSubRect(color_params, ScaleMatch::Exact, false);
 
-    MathUtil::Rectangle<u32> depth_rect{};
+    Common::Rectangle<u32> depth_rect{};
     Surface depth_surface = nullptr;
     if (using_depth_fb)
         std::tie(depth_surface, depth_rect) =
             GetSurfaceSubRect(depth_params, ScaleMatch::Exact, false);
 
-    MathUtil::Rectangle<u32> fb_rect{};
+    Common::Rectangle<u32> fb_rect{};
     if (color_surface != nullptr && depth_surface != nullptr) {
         fb_rect = color_rect;
         // Color and Depth surfaces must have the same dimensions and offsets
@@ -1560,7 +1560,7 @@ Surface RasterizerCacheOpenGL::GetFillSurface(const GPU::Regs::MemoryFillConfig&
 }
 
 SurfaceRect_Tuple RasterizerCacheOpenGL::GetTexCopySurface(const SurfaceParams& params) {
-    MathUtil::Rectangle<u32> rect{};
+    Common::Rectangle<u32> rect{};
 
     Surface match_surface = FindMatch<MatchFlags::TexCopy | MatchFlags::Invalid>(
         surface_cache, params, ScaleMatch::Ignore);
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.h b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
index 85bfcd76b..555e9078b 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
@@ -88,8 +88,8 @@ static_assert(std::is_same<SurfaceRegions::interval_type, SurfaceCache::interval
                   std::is_same<SurfaceMap::interval_type, SurfaceCache::interval_type>(),
               "incorrect interval types");
 
-using SurfaceRect_Tuple = std::tuple<Surface, MathUtil::Rectangle<u32>>;
-using SurfaceSurfaceRect_Tuple = std::tuple<Surface, Surface, MathUtil::Rectangle<u32>>;
+using SurfaceRect_Tuple = std::tuple<Surface, Common::Rectangle<u32>>;
+using SurfaceSurfaceRect_Tuple = std::tuple<Surface, Surface, Common::Rectangle<u32>>;
 
 using PageMap = boost::icl::interval_map<u32, int>;
 
@@ -250,7 +250,7 @@ struct SurfaceParams {
     // Returns the outer rectangle containing "interval"
     SurfaceParams FromInterval(SurfaceInterval interval) const;
 
-    SurfaceInterval GetSubRectInterval(MathUtil::Rectangle<u32> unscaled_rect) const;
+    SurfaceInterval GetSubRectInterval(Common::Rectangle<u32> unscaled_rect) const;
 
     // Returns the region of the biggest valid rectange within interval
     SurfaceInterval GetCopyableInterval(const Surface& src_surface) const;
@@ -263,11 +263,11 @@ struct SurfaceParams {
         return height * res_scale;
     }
 
-    MathUtil::Rectangle<u32> GetRect() const {
+    Common::Rectangle<u32> GetRect() const {
         return {0, height, width, 0};
     }
 
-    MathUtil::Rectangle<u32> GetScaledRect() const {
+    Common::Rectangle<u32> GetScaledRect() const {
         return {0, GetScaledHeight(), GetScaledWidth(), 0};
     }
 
@@ -284,8 +284,8 @@ struct SurfaceParams {
     bool CanExpand(const SurfaceParams& expanded_surface) const;
     bool CanTexCopy(const SurfaceParams& texcopy_params) const;
 
-    MathUtil::Rectangle<u32> GetSubRect(const SurfaceParams& sub_surface) const;
-    MathUtil::Rectangle<u32> GetScaledSubRect(const SurfaceParams& sub_surface) const;
+    Common::Rectangle<u32> GetSubRect(const SurfaceParams& sub_surface) const;
+    Common::Rectangle<u32> GetScaledSubRect(const SurfaceParams& sub_surface) const;
 
     PAddr addr = 0;
     PAddr end = 0;
@@ -373,9 +373,9 @@ struct CachedSurface : SurfaceParams, std::enable_shared_from_this<CachedSurface
     void FlushGLBuffer(PAddr flush_start, PAddr flush_end);
 
     // Upload/Download data in gl_buffer in/to this surface's texture
-    void UploadGLTexture(const MathUtil::Rectangle<u32>& rect, GLuint read_fb_handle,
+    void UploadGLTexture(const Common::Rectangle<u32>& rect, GLuint read_fb_handle,
                          GLuint draw_fb_handle);
-    void DownloadGLTexture(const MathUtil::Rectangle<u32>& rect, GLuint read_fb_handle,
+    void DownloadGLTexture(const Common::Rectangle<u32>& rect, GLuint read_fb_handle,
                            GLuint draw_fb_handle);
 
     std::shared_ptr<SurfaceWatcher> CreateWatcher() {
@@ -413,11 +413,11 @@ public:
     ~RasterizerCacheOpenGL();
 
     /// Blit one surface's texture to another
-    bool BlitSurfaces(const Surface& src_surface, const MathUtil::Rectangle<u32>& src_rect,
-                      const Surface& dst_surface, const MathUtil::Rectangle<u32>& dst_rect);
+    bool BlitSurfaces(const Surface& src_surface, const Common::Rectangle<u32>& src_rect,
+                      const Surface& dst_surface, const Common::Rectangle<u32>& dst_rect);
 
-    void ConvertD24S8toABGR(GLuint src_tex, const MathUtil::Rectangle<u32>& src_rect,
-                            GLuint dst_tex, const MathUtil::Rectangle<u32>& dst_rect);
+    void ConvertD24S8toABGR(GLuint src_tex, const Common::Rectangle<u32>& src_rect, GLuint dst_tex,
+                            const Common::Rectangle<u32>& dst_rect);
 
     /// Copy one surface's region to another
     void CopySurface(const Surface& src_surface, const Surface& dst_surface,
@@ -441,7 +441,7 @@ public:
 
     /// Get the color and depth surfaces based on the framebuffer configuration
     SurfaceSurfaceRect_Tuple GetFramebufferSurfaces(bool using_color_fb, bool using_depth_fb,
-                                                    const MathUtil::Rectangle<s32>& viewport_rect);
+                                                    const Common::Rectangle<s32>& viewport_rect);
 
     /// Get a surface that matches the fill config
     Surface GetFillSurface(const GPU::Regs::MemoryFillConfig& config);
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index c3e830a21..fc63bfea7 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -221,7 +221,7 @@ void RendererOpenGL::LoadFBToScreenInfo(const GPU::Regs::FramebufferConfig& fram
                                          static_cast<u32>(pixel_stride), screen_info)) {
         // Reset the screen info's display texture to its own permanent texture
         screen_info.display_texture = screen_info.texture.resource.handle;
-        screen_info.display_texcoords = MathUtil::Rectangle<float>(0.f, 0.f, 1.f, 1.f);
+        screen_info.display_texcoords = Common::Rectangle<float>(0.f, 0.f, 1.f, 1.f);
 
         Memory::RasterizerFlushRegion(framebuffer_addr, framebuffer.stride * framebuffer.height);
 
diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h
index 0d807db86..97ec0ec33 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.h
+++ b/src/video_core/renderer_opengl/renderer_opengl.h
@@ -32,7 +32,7 @@ struct TextureInfo {
 /// Structure used for storing information about the display target for each 3DS screen
 struct ScreenInfo {
     GLuint display_texture;
-    MathUtil::Rectangle<float> display_texcoords;
+    Common::Rectangle<float> display_texcoords;
     TextureInfo texture;
 };
 
diff --git a/src/video_core/shader/debug_data.h b/src/video_core/shader/debug_data.h
index c17001194..70bb8dc31 100644
--- a/src/video_core/shader/debug_data.h
+++ b/src/video_core/shader/debug_data.h
@@ -152,7 +152,8 @@ inline void SetField<DebugDataRecord::COND_CMP_IN>(DebugDataRecord& record, bool
 }
 
 template <>
-inline void SetField<DebugDataRecord::LOOP_INT_IN>(DebugDataRecord& record, Common::Vec4<u8> value) {
+inline void SetField<DebugDataRecord::LOOP_INT_IN>(DebugDataRecord& record,
+                                                   Common::Vec4<u8> value) {
     record.loop_int = value;
 }