gl_rasterizer_cache: Detect and ignore unnecessary texture flushes.
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		| @@ -231,8 +231,8 @@ void RasterizerOpenGL::DrawTriangles() { | ||||
|     u32 cur_fb_depth_size = Pica::Regs::BytesPerDepthPixel(regs.framebuffer.depth_format) | ||||
|                             * regs.framebuffer.GetWidth() * regs.framebuffer.GetHeight(); | ||||
|  | ||||
|     res_cache.NotifyFlush(cur_fb_color_addr, cur_fb_color_size); | ||||
|     res_cache.NotifyFlush(cur_fb_depth_addr, cur_fb_depth_size); | ||||
|     res_cache.NotifyFlush(cur_fb_color_addr, cur_fb_color_size, true); | ||||
|     res_cache.NotifyFlush(cur_fb_depth_addr, cur_fb_depth_size, true); | ||||
| } | ||||
|  | ||||
| void RasterizerOpenGL::CommitFramebuffer() { | ||||
|   | ||||
| @@ -2,6 +2,7 @@ | ||||
| // Licensed under GPLv2 or any later version | ||||
| // Refer to the license.txt file included. | ||||
|  | ||||
| #include "common/hash.h" | ||||
| #include "common/make_unique.h" | ||||
| #include "common/math_util.h" | ||||
| #include "common/microprofile.h" | ||||
| @@ -21,7 +22,6 @@ MICROPROFILE_DEFINE(OpenGL_TextureUpload, "OpenGL", "Texture Upload", MP_RGB(128 | ||||
|  | ||||
| void RasterizerCacheOpenGL::LoadAndBindTexture(OpenGLState &state, unsigned texture_unit, const Pica::Regs::FullTextureConfig& config) { | ||||
|     PAddr texture_addr = config.config.GetPhysicalAddress(); | ||||
|  | ||||
|     const auto cached_texture = texture_cache.find(texture_addr); | ||||
|  | ||||
|     if (cached_texture != texture_cache.end()) { | ||||
| @@ -51,12 +51,14 @@ void RasterizerCacheOpenGL::LoadAndBindTexture(OpenGLState &state, unsigned text | ||||
|         } | ||||
|  | ||||
|         const auto info = Pica::DebugUtils::TextureInfo::FromPicaRegister(config.config, config.format); | ||||
|         u8* texture_src_data = Memory::GetPhysicalPointer(texture_addr); | ||||
|  | ||||
|         new_texture->width = info.width; | ||||
|         new_texture->height = info.height; | ||||
|         new_texture->size = info.width * info.height * Pica::Regs::NibblesPerPixel(info.format); | ||||
|         new_texture->size = info.stride * info.height; | ||||
|         new_texture->addr = texture_addr; | ||||
|         new_texture->hash = Common::ComputeHash64(texture_src_data, new_texture->size); | ||||
|  | ||||
|         u8* texture_src_data = Memory::GetPhysicalPointer(texture_addr); | ||||
|         std::unique_ptr<Math::Vec4<u8>[]> temp_texture_buffer_rgba(new Math::Vec4<u8>[info.width * info.height]); | ||||
|  | ||||
|         for (int y = 0; y < info.height; ++y) { | ||||
| @@ -71,12 +73,18 @@ void RasterizerCacheOpenGL::LoadAndBindTexture(OpenGLState &state, unsigned text | ||||
|     } | ||||
| } | ||||
|  | ||||
| void RasterizerCacheOpenGL::NotifyFlush(PAddr addr, u32 size) { | ||||
| void RasterizerCacheOpenGL::NotifyFlush(PAddr addr, u32 size, bool ignore_hash) { | ||||
|     // Flush any texture that falls in the flushed region | ||||
|     // TODO: Optimize by also inserting upper bound (addr + size) of each texture into the same map and also narrow using lower_bound | ||||
|     auto cache_upper_bound = texture_cache.upper_bound(addr + size); | ||||
|  | ||||
|     for (auto it = texture_cache.begin(); it != cache_upper_bound;) { | ||||
|         if (MathUtil::IntervalsIntersect(addr, size, it->first, it->second->size)) { | ||||
|         const auto& info = *it->second; | ||||
|  | ||||
|         // Flush the texture only if the memory region intersects and a change is detected | ||||
|         if (MathUtil::IntervalsIntersect(addr, size, info.addr, info.size) && | ||||
|             (ignore_hash || info.hash != Common::ComputeHash64(Memory::GetPhysicalPointer(info.addr), info.size))) { | ||||
|  | ||||
|             it = texture_cache.erase(it); | ||||
|         } else { | ||||
|             ++it; | ||||
|   | ||||
| @@ -19,7 +19,7 @@ public: | ||||
|     void LoadAndBindTexture(OpenGLState &state, unsigned texture_unit, const Pica::Regs::FullTextureConfig& config); | ||||
|  | ||||
|     /// Flush any cached resource that touches the flushed region | ||||
|     void NotifyFlush(PAddr addr, u32 size); | ||||
|     void NotifyFlush(PAddr addr, u32 size, bool ignore_hash = false); | ||||
|  | ||||
|     /// Flush all cached OpenGL resources tracked by this cache manager | ||||
|     void FullFlush(); | ||||
| @@ -30,6 +30,8 @@ private: | ||||
|         GLuint width; | ||||
|         GLuint height; | ||||
|         u32 size; | ||||
|         u64 hash; | ||||
|         PAddr addr; | ||||
|     }; | ||||
|  | ||||
|     std::map<PAddr, std::unique_ptr<CachedTexture>> texture_cache; | ||||
|   | ||||
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