Add "Separate Windows" LayoutOption (#6177)
This commit is contained in:
@@ -9,11 +9,20 @@
|
||||
#include "video_core/swrasterizer/swrasterizer.h"
|
||||
#include "video_core/video_core.h"
|
||||
|
||||
RendererBase::RendererBase(Frontend::EmuWindow& window) : render_window{window} {}
|
||||
RendererBase::RendererBase(Frontend::EmuWindow& window, Frontend::EmuWindow* secondary_window_)
|
||||
: render_window{window}, secondary_window{secondary_window_} {}
|
||||
|
||||
RendererBase::~RendererBase() = default;
|
||||
|
||||
void RendererBase::UpdateCurrentFramebufferLayout(bool is_portrait_mode) {
|
||||
const Layout::FramebufferLayout& layout = render_window.GetFramebufferLayout();
|
||||
render_window.UpdateCurrentFramebufferLayout(layout.width, layout.height, is_portrait_mode);
|
||||
const auto update_layout = [is_portrait_mode](Frontend::EmuWindow& window) {
|
||||
const Layout::FramebufferLayout& layout = window.GetFramebufferLayout();
|
||||
window.UpdateCurrentFramebufferLayout(layout.width, layout.height, is_portrait_mode);
|
||||
};
|
||||
update_layout(render_window);
|
||||
if (secondary_window) {
|
||||
update_layout(*secondary_window);
|
||||
}
|
||||
}
|
||||
|
||||
void RendererBase::RefreshRasterizerSetting() {
|
||||
|
Reference in New Issue
Block a user