Added shader state; WIP kernel objects
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@@ -8,7 +8,17 @@
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namespace Kernel {
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Object::Object(KernelSystem& kernel) : object_id{kernel.GenerateObjectID()} {}
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// TODO: Remove this
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Object::Object(KernelSystem& kernel)
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{
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}
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Object::Object() = default;
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void Object::Init(KernelSystem& kernel)
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{
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object_id = kernel.GenerateObjectID();
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}
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Object::~Object() = default;
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