Merge pull request #5290 from lioncash/shader
gl_shader_gen: Minor interface cleanup
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@@ -170,7 +170,7 @@ struct PicaVSConfig : Common::HashableStruct<PicaShaderConfigCommon> {
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explicit PicaVSConfig(const Pica::ShaderRegs& regs, Pica::Shader::ShaderSetup& setup) {
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state.Init(regs, setup);
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}
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explicit PicaVSConfig(PicaShaderConfigCommon& conf) {
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explicit PicaVSConfig(const PicaShaderConfigCommon& conf) {
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state = conf;
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}
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};
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@@ -237,21 +237,21 @@ ShaderDecompiler::ProgramResult GenerateFragmentShader(const PicaFSConfig& confi
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namespace std {
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template <>
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struct hash<OpenGL::PicaFSConfig> {
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std::size_t operator()(const OpenGL::PicaFSConfig& k) const {
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std::size_t operator()(const OpenGL::PicaFSConfig& k) const noexcept {
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return k.Hash();
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}
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};
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template <>
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struct hash<OpenGL::PicaVSConfig> {
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std::size_t operator()(const OpenGL::PicaVSConfig& k) const {
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std::size_t operator()(const OpenGL::PicaVSConfig& k) const noexcept {
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return k.Hash();
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}
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};
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template <>
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struct hash<OpenGL::PicaFixedGSConfig> {
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std::size_t operator()(const OpenGL::PicaFixedGSConfig& k) const {
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std::size_t operator()(const OpenGL::PicaFixedGSConfig& k) const noexcept {
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return k.Hash();
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}
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};
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