Frontend PR fixes (#6378)
* citra_qt: Check if renderer is null * core: Fix dynarmic use-after-free error * bootmanager: Add current context check in DoneCurrent * Loading a save state would destroy the frame dumper class, which contains a shared context. That context would call DoneCurrent without checking if it was actually bound or not, resulting in crashes when calling opengl functions * externals: Correct glad readme * common: Log renderer debug setting * citra: Make lambda lower case * Consistency with review comments on the PR * video_core: Kill more global state * GetResolutionScaleFactor would be called somewhere in the renderer constructor chain but it relies on the yet unitialized g_renderer, resulting in crashes when the resolution scale is set to auto. Rather than adding a workaround, let's kill this global state to fix this for good
This commit is contained in:
@@ -9,6 +9,7 @@
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#include "common/microprofile.h"
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#include "video_core/pica_state.h"
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#include "video_core/rasterizer_cache/rasterizer_cache.h"
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#include "video_core/renderer_base.h"
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#include "video_core/renderer_opengl/gl_format_reinterpreter.h"
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#include "video_core/renderer_opengl/texture_downloader_es.h"
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#include "video_core/renderer_opengl/texture_filters/texture_filterer.h"
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@@ -239,8 +240,9 @@ static Surface FindMatch(const SurfaceCache& surface_cache, const SurfaceParams&
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return match_surface;
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}
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RasterizerCacheOpenGL::RasterizerCacheOpenGL() {
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resolution_scale_factor = VideoCore::GetResolutionScaleFactor();
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RasterizerCacheOpenGL::RasterizerCacheOpenGL(VideoCore::RendererBase& renderer_)
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: renderer{renderer_} {
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resolution_scale_factor = renderer.GetResolutionScaleFactor();
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texture_filterer = std::make_unique<TextureFilterer>(
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Settings::values.texture_filter_name.GetValue(), resolution_scale_factor);
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format_reinterpreter = std::make_unique<FormatReinterpreterOpenGL>();
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@@ -588,15 +590,14 @@ SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(
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const auto& config = regs.framebuffer.framebuffer;
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// Update resolution_scale_factor and reset cache if changed
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const bool resolution_scale_changed =
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resolution_scale_factor != VideoCore::GetResolutionScaleFactor();
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const u32 scale_factor = renderer.GetResolutionScaleFactor();
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const bool resolution_scale_changed = resolution_scale_factor != scale_factor;
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const bool texture_filter_changed =
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VideoCore::g_texture_filter_update_requested.exchange(false) &&
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texture_filterer->Reset(Settings::values.texture_filter_name.GetValue(),
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VideoCore::GetResolutionScaleFactor());
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renderer.Settings().texture_filter_update_requested.exchange(false) &&
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texture_filterer->Reset(Settings::values.texture_filter_name.GetValue(), scale_factor);
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if (resolution_scale_changed || texture_filter_changed) {
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resolution_scale_factor = VideoCore::GetResolutionScaleFactor();
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resolution_scale_factor = scale_factor;
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FlushAll();
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while (!surface_cache.empty())
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UnregisterSurface(*surface_cache.begin()->second.begin());
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@@ -9,6 +9,10 @@
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#include "video_core/rasterizer_cache/surface_params.h"
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#include "video_core/texture/texture_decode.h"
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namespace VideoCore {
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class RendererBase;
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}
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namespace OpenGL {
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enum class ScaleMatch {
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@@ -23,7 +27,7 @@ class FormatReinterpreterOpenGL;
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class RasterizerCacheOpenGL : NonCopyable {
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public:
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RasterizerCacheOpenGL();
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RasterizerCacheOpenGL(VideoCore::RendererBase& renderer);
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~RasterizerCacheOpenGL();
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/// Blit one surface's texture to another
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@@ -108,6 +112,7 @@ private:
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/// Increase/decrease the number of surface in pages touching the specified region
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void UpdatePagesCachedCount(PAddr addr, u32 size, int delta);
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VideoCore::RendererBase& renderer;
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TextureRuntime runtime;
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SurfaceCache surface_cache;
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PageMap cached_pages;
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@@ -16,6 +16,18 @@ RendererBase::RendererBase(Core::System& system_, Frontend::EmuWindow& window,
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RendererBase::~RendererBase() = default;
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u32 RendererBase::GetResolutionScaleFactor() {
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const auto graphics_api = Settings::values.graphics_api.GetValue();
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if (graphics_api == Settings::GraphicsAPI::Software) {
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// Software renderer always render at native resolution
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return 1;
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}
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const u32 scale_factor = Settings::values.resolution_factor.GetValue();
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return scale_factor != 0 ? scale_factor
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: render_window.GetFramebufferLayout().GetScalingRatio();
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}
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void RendererBase::UpdateCurrentFramebufferLayout(bool is_portrait_mode) {
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const auto update_layout = [is_portrait_mode](Frontend::EmuWindow& window) {
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const Layout::FramebufferLayout& layout = window.GetFramebufferLayout();
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@@ -43,19 +55,19 @@ void RendererBase::EndFrame() {
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}
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bool RendererBase::IsScreenshotPending() const {
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return renderer_settings.screenshot_requested;
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return settings.screenshot_requested;
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}
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void RendererBase::RequestScreenshot(void* data, std::function<void()> callback,
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const Layout::FramebufferLayout& layout) {
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if (renderer_settings.screenshot_requested) {
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if (settings.screenshot_requested) {
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LOG_ERROR(Render, "A screenshot is already requested or in progress, ignoring the request");
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return;
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}
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renderer_settings.screenshot_bits = data;
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renderer_settings.screenshot_complete_callback = callback;
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renderer_settings.screenshot_framebuffer_layout = layout;
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renderer_settings.screenshot_requested = true;
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settings.screenshot_bits = data;
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settings.screenshot_complete_callback = callback;
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settings.screenshot_framebuffer_layout = layout;
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settings.screenshot_requested = true;
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}
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} // namespace VideoCore
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@@ -24,6 +24,11 @@ struct RendererSettings {
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void* screenshot_bits{};
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std::function<void()> screenshot_complete_callback;
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Layout::FramebufferLayout screenshot_framebuffer_layout;
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// Renderer
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std::atomic_bool texture_filter_update_requested{false};
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std::atomic_bool bg_color_update_requested{false};
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std::atomic_bool sampler_update_requested{false};
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std::atomic_bool shader_update_requested{false};
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};
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class RendererBase : NonCopyable {
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@@ -54,6 +59,9 @@ public:
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/// Synchronizes fixed function renderer state
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virtual void Sync() {}
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/// Returns the resolution scale factor relative to the native 3DS screen resolution
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u32 GetResolutionScaleFactor();
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/// Updates the framebuffer layout of the contained render window handle.
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void UpdateCurrentFramebufferLayout(bool is_portrait_mode = {});
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@@ -80,11 +88,11 @@ public:
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}
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[[nodiscard]] RendererSettings& Settings() {
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return renderer_settings;
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return settings;
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}
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[[nodiscard]] const RendererSettings& Settings() const {
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return renderer_settings;
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return settings;
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}
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/// Returns true if a screenshot is being processed
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@@ -96,7 +104,7 @@ public:
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protected:
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Core::System& system;
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RendererSettings renderer_settings;
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RendererSettings settings;
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Frontend::EmuWindow& render_window; ///< Reference to the render window handle.
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Frontend::EmuWindow* secondary_window; ///< Reference to the secondary render window handle.
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f32 current_fps = 0.0f; ///< Current framerate, should be set by the renderer
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@@ -64,11 +64,10 @@ GLenum MakeAttributeType(Pica::PipelineRegs::VertexAttributeFormat format) {
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} // Anonymous namespace
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RasterizerOpenGL::RasterizerOpenGL(Memory::MemorySystem& memory, Frontend::EmuWindow& emu_window,
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RasterizerOpenGL::RasterizerOpenGL(Memory::MemorySystem& memory, VideoCore::RendererBase& renderer,
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Driver& driver_)
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: VideoCore::RasterizerAccelerated{memory}, driver{driver_}, vertex_buffer{driver,
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GL_ARRAY_BUFFER,
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VERTEX_BUFFER_SIZE},
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: VideoCore::RasterizerAccelerated{memory}, driver{driver_}, res_cache{renderer},
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vertex_buffer{driver, GL_ARRAY_BUFFER, VERTEX_BUFFER_SIZE},
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uniform_buffer{driver, GL_UNIFORM_BUFFER, UNIFORM_BUFFER_SIZE},
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index_buffer{driver, GL_ELEMENT_ARRAY_BUFFER, INDEX_BUFFER_SIZE},
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texture_buffer{driver, GL_TEXTURE_BUFFER, TEXTURE_BUFFER_SIZE}, texture_lf_buffer{
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@@ -167,12 +166,14 @@ RasterizerOpenGL::RasterizerOpenGL(Memory::MemorySystem& memory, Frontend::EmuWi
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#ifdef __APPLE__
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if (driver.GetVendor() == Vendor::Intel) {
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shader_program_manager = std::make_unique<ShaderProgramManager>(
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emu_window, driver, VideoCore::g_separable_shader_enabled);
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renderer.GetRenderWindow(), driver, VideoCore::g_separable_shader_enabled);
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} else {
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shader_program_manager = std::make_unique<ShaderProgramManager>(emu_window, driver, true);
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shader_program_manager =
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std::make_unique<ShaderProgramManager>(renderer.GetRenderWindow(), driver, true);
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}
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#else
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shader_program_manager = std::make_unique<ShaderProgramManager>(emu_window, driver, !GLES);
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shader_program_manager =
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std::make_unique<ShaderProgramManager>(renderer.GetRenderWindow(), driver, !GLES);
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#endif
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glEnable(GL_BLEND);
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@@ -14,8 +14,8 @@
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#include "video_core/renderer_opengl/gl_stream_buffer.h"
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#include "video_core/shader/shader.h"
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namespace Frontend {
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class EmuWindow;
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namespace VideoCore {
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class RendererBase;
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}
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namespace OpenGL {
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@@ -25,7 +25,7 @@ class ShaderProgramManager;
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class RasterizerOpenGL : public VideoCore::RasterizerAccelerated {
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public:
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explicit RasterizerOpenGL(Memory::MemorySystem& memory, Frontend::EmuWindow& emu_window,
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explicit RasterizerOpenGL(Memory::MemorySystem& memory, VideoCore::RendererBase& renderer,
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Driver& driver);
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~RasterizerOpenGL() override;
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@@ -360,7 +360,7 @@ RendererOpenGL::RendererOpenGL(Core::System& system, Frontend::EmuWindow& window
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}
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frame_dumper.mailbox = std::make_unique<OGLVideoDumpingMailbox>();
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InitOpenGLObjects();
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rasterizer = std::make_unique<RasterizerOpenGL>(system.Memory(), render_window, driver);
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rasterizer = std::make_unique<RasterizerOpenGL>(system.Memory(), *this, driver);
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}
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RendererOpenGL::~RendererOpenGL() = default;
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@@ -401,7 +401,7 @@ void RendererOpenGL::SwapBuffers() {
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}
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void RendererOpenGL::RenderScreenshot() {
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if (renderer_settings.screenshot_requested.exchange(false)) {
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if (settings.screenshot_requested.exchange(false)) {
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// Draw this frame to the screenshot framebuffer
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screenshot_framebuffer.Create();
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GLuint old_read_fb = state.draw.read_framebuffer;
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@@ -409,7 +409,7 @@ void RendererOpenGL::RenderScreenshot() {
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state.draw.read_framebuffer = state.draw.draw_framebuffer = screenshot_framebuffer.handle;
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state.Apply();
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const auto layout{renderer_settings.screenshot_framebuffer_layout};
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const Layout::FramebufferLayout layout{settings.screenshot_framebuffer_layout};
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GLuint renderbuffer;
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glGenRenderbuffers(1, &renderbuffer);
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@@ -421,7 +421,7 @@ void RendererOpenGL::RenderScreenshot() {
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DrawScreens(layout, false);
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glReadPixels(0, 0, layout.width, layout.height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV,
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renderer_settings.screenshot_bits);
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settings.screenshot_bits);
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screenshot_framebuffer.Release();
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state.draw.read_framebuffer = old_read_fb;
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@@ -429,7 +429,7 @@ void RendererOpenGL::RenderScreenshot() {
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state.Apply();
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glDeleteRenderbuffers(1, &renderbuffer);
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renderer_settings.screenshot_complete_callback();
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settings.screenshot_complete_callback();
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}
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}
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@@ -808,7 +808,7 @@ void RendererOpenGL::DrawSingleScreenRotated(const ScreenInfo& screen_info, floa
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// As this is the "DrawSingleScreenRotated" function, the output resolution dimensions have been
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// swapped. If a non-rotated draw-screen function were to be added for book-mode games, those
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// should probably be set to the standard (w, h, 1.0 / w, 1.0 / h) ordering.
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const u16 scale_factor = VideoCore::GetResolutionScaleFactor();
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const u32 scale_factor = GetResolutionScaleFactor();
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glUniform4f(uniform_i_resolution, static_cast<float>(screen_info.texture.width * scale_factor),
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static_cast<float>(screen_info.texture.height * scale_factor),
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1.0f / static_cast<float>(screen_info.texture.width * scale_factor),
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@@ -837,7 +837,7 @@ void RendererOpenGL::DrawSingleScreen(const ScreenInfo& screen_info, float x, fl
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ScreenRectVertex(x + w, y + h, texcoords.top, texcoords.left),
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}};
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const u16 scale_factor = VideoCore::GetResolutionScaleFactor();
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const u32 scale_factor = GetResolutionScaleFactor();
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glUniform4f(uniform_i_resolution, static_cast<float>(screen_info.texture.width * scale_factor),
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static_cast<float>(screen_info.texture.height * scale_factor),
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1.0f / static_cast<float>(screen_info.texture.width * scale_factor),
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@@ -871,7 +871,7 @@ void RendererOpenGL::DrawSingleScreenStereoRotated(const ScreenInfo& screen_info
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ScreenRectVertex(x + w, y + h, texcoords.top, texcoords.right),
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}};
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const u16 scale_factor = VideoCore::GetResolutionScaleFactor();
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const u32 scale_factor = GetResolutionScaleFactor();
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glUniform4f(uniform_i_resolution,
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static_cast<float>(screen_info_l.texture.width * scale_factor),
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static_cast<float>(screen_info_l.texture.height * scale_factor),
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@@ -906,7 +906,7 @@ void RendererOpenGL::DrawSingleScreenStereo(const ScreenInfo& screen_info_l,
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ScreenRectVertex(x + w, y + h, texcoords.top, texcoords.left),
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}};
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const u16 scale_factor = VideoCore::GetResolutionScaleFactor();
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const u32 scale_factor = GetResolutionScaleFactor();
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glUniform4f(uniform_i_resolution,
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static_cast<float>(screen_info_l.texture.width * scale_factor),
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static_cast<float>(screen_info_l.texture.height * scale_factor),
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@@ -933,18 +933,18 @@ void RendererOpenGL::DrawSingleScreenStereo(const ScreenInfo& screen_info_l,
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* Draws the emulated screens to the emulator window.
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*/
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void RendererOpenGL::DrawScreens(const Layout::FramebufferLayout& layout, bool flipped) {
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if (VideoCore::g_renderer_bg_color_update_requested.exchange(false)) {
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if (settings.bg_color_update_requested.exchange(false)) {
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// Update background color before drawing
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glClearColor(Settings::values.bg_red.GetValue(), Settings::values.bg_green.GetValue(),
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Settings::values.bg_blue.GetValue(), 0.0f);
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}
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if (VideoCore::g_renderer_sampler_update_requested.exchange(false)) {
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if (settings.sampler_update_requested.exchange(false)) {
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// Set the new filtering mode for the sampler
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ReloadSampler();
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}
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if (VideoCore::g_renderer_shader_update_requested.exchange(false)) {
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if (settings.shader_update_requested.exchange(false)) {
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// Update fragment shader before drawing
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shader.Release();
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// Link shaders and get variable locations
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@@ -26,11 +26,6 @@ std::atomic<bool> g_shader_jit_enabled;
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std::atomic<bool> g_hw_shader_enabled;
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std::atomic<bool> g_separable_shader_enabled;
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std::atomic<bool> g_hw_shader_accurate_mul;
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std::atomic<bool> g_use_disk_shader_cache;
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std::atomic<bool> g_renderer_bg_color_update_requested;
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std::atomic<bool> g_renderer_sampler_update_requested;
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std::atomic<bool> g_renderer_shader_update_requested;
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std::atomic<bool> g_texture_filter_update_requested;
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Memory::MemorySystem* g_memory;
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@@ -64,18 +59,6 @@ void Shutdown() {
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LOG_DEBUG(Render, "shutdown OK");
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}
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u16 GetResolutionScaleFactor() {
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const auto graphics_api = Settings::values.graphics_api.GetValue();
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if (graphics_api == Settings::GraphicsAPI::Software) {
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// Software renderer always render at native resolution
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return 1;
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}
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return Settings::values.resolution_factor.GetValue()
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? Settings::values.resolution_factor.GetValue()
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: g_renderer->GetRenderWindow().GetFramebufferLayout().GetScalingRatio();
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}
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template <class Archive>
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void serialize(Archive& ar, const unsigned int) {
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ar& Pica::g_state;
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@@ -37,11 +37,6 @@ extern std::atomic<bool> g_shader_jit_enabled;
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extern std::atomic<bool> g_hw_shader_enabled;
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extern std::atomic<bool> g_separable_shader_enabled;
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extern std::atomic<bool> g_hw_shader_accurate_mul;
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extern std::atomic<bool> g_use_disk_shader_cache;
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extern std::atomic<bool> g_renderer_bg_color_update_requested;
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extern std::atomic<bool> g_renderer_sampler_update_requested;
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extern std::atomic<bool> g_renderer_shader_update_requested;
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extern std::atomic<bool> g_texture_filter_update_requested;
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extern Memory::MemorySystem* g_memory;
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@@ -52,8 +47,6 @@ void Init(Frontend::EmuWindow& emu_window, Frontend::EmuWindow* secondary_window
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/// Shutdown the video core
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void Shutdown();
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u16 GetResolutionScaleFactor();
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template <class Archive>
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void serialize(Archive& ar, const unsigned int file_version);
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