11 Commits

Author SHA1 Message Date
Lioncash
21c71d21ae general: Use deducation guides for std::lock_guard and std::unique_lock
Since C++17, the introduction of deduction guides for locking facilities
means that we no longer need to hardcode the mutex type into the locks
themselves, making it easier to switch mutex types, should it ever be
necessary in the future.
2019-04-07 15:14:29 +02:00
Lioncash
bf4b0dd1f4 input_common/sdl_impl: Make lambda capture more specific in SDLState constructor
We don't need to universally capture by reference. We specifically just
need to capture the this pointer.
2019-03-19 23:55:38 +01:00
Lioncash
ed31197402 input_common/sdl_impl: Remove unnecessary std::chrono::duration construction
Specifying the time unit itself is sufficient here.
2019-03-19 23:55:31 +01:00
Lioncash
a5c087f5de input_common/sdl_impl: Remove unused variable in SDLState constructor 2019-03-19 23:55:23 +01:00
Weiyi Wang
53a3498aee
Merge pull request #4193 from B3n30/controller5
Joystick: Allow for background events; Add deadzone to SDLAnalog
2018-10-17 10:49:21 -04:00
B3n30
ca77be3ac2 remove std::tie in sdl_impl 2018-10-09 23:19:24 +02:00
B3n30
2b46b838f1 fix deadzone max value 2018-10-09 21:23:50 +02:00
Weiyi Wang
22df17c303 input/sdl: lock map mutex after SDL call
Any SDL invocation can call the even callback on the same thread, which can call GetSDLJoystickBySDLID and eventually cause double lock on joystick_map_mutex. To avoid this, lock guard should be placed as closer as possible to the object accessing code, so that any SDL invocation is with the mutex unlocked
2018-10-02 11:22:20 -04:00
B3n30
4831095610 fixup! Joystick: Allow for background events; Add deadzone to SDLAnalog 2018-10-01 16:02:19 +02:00
James Rowe
3f4a7f8f58 Input: Remove global variables from SDL Input
Changes the interface as well to remove any unique methods that
frontends needed to call such as StartJoystickEventHandler by
conditionally starting the polling thread only if the frontend hasn't
started it already. Additionally, moves all global state into a single
SDLState class in order to guarantee that the destructors are called in
the proper order
2018-09-22 14:13:50 -06:00
James Rowe
bfcc712132 Input: Copy current SDL.h/cpp files to impl
This should make reviewing much easier as you can then see what changed
happened between the old file and the new one
2018-09-22 14:11:15 -06:00