Yuri Kunde Schlesner 
							
						 
					 
					
						
						
							
						
						18c1c39d5e 
					 
					
						
						
							
							SVC: Advance time when calling GetSystemTick to escape busy-wait loops  
						
						... 
						
						
						
						Cubic Ninja waited for the frame to end by spinning on a loop calling
GetSystemTick while doing nothing else. Since GetSystemTick doesn't
cause a reschedule (which advances time), this meant that very little
emulated time would pass inside that loop, causing the game to spend
most of the frame burning away CPU. 
						
						
					 
					
						2015-08-30 00:07:02 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						58e9f78844 
					 
					
						
						
							
							Merge pull request  #1049  from Subv/stencil  
						
						... 
						
						
						
						Rasterizer: Corrected the stencil implementation. 
						
						
					 
					
						2015-08-29 20:06:25 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						ce6a65cec9 
					 
					
						
						
							
							Services/FS: Correctly tell the guest app whether a file was correctly opened or not.  
						
						... 
						
						
						
						Closes  #1067  
					
						2015-08-28 22:01:03 -05:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
							
						
						656d824b20 
					 
					
						
						
							
							Common: Fix MicroProfile compilation in MSVC2015  
						
						
						
						
					 
					
						2015-08-28 06:12:12 -03:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
							
						
						bac1a6b140 
					 
					
						
						
							
							Merge pull request  #1080  from yuriks/linear-heap-base-typo  
						
						... 
						
						
						
						Kernel: Fix wrong linear heap base on titles using newer kernels 
						
						
					 
					
						2015-08-27 20:09:43 -07:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
							
						
						0ee3e2c25e 
					 
					
						
						
							
							Kernel: Fix wrong linear heap base on titles using newer kernels  
						
						... 
						
						
						
						Typo which sneaked in through review on #1025  
						
						
					 
					
						2015-08-27 23:52:40 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						2978b5fbc8 
					 
					
						
						
							
							Merge pull request  #1075  from yuriks/ControlMem-fixes  
						
						... 
						
						
						
						Fix heap-management regressions 
						
						
					 
					
						2015-08-27 19:43:55 -04:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
							
						
						c5a4025b65 
					 
					
						
						
							
							Merge pull request  #1065  from yuriks/shader-fp  
						
						... 
						
						
						
						Shader FP compliance fixes 
						
						
					 
					
						2015-08-27 16:34:13 -07:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						5831fe6a60 
					 
					
						
						
							
							Merge pull request  #1068  from bunnei/gl-hash-textures  
						
						... 
						
						
						
						gl_rasterizer_cache: Cache textures based on hash in addition to address. 
						
						
					 
					
						2015-08-27 19:13:33 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						f3cef178e3 
					 
					
						
						
							
							gl_rasterizer_cache: Detect and ignore unnecessary texture flushes.  
						
						
						
						
					 
					
						2015-08-27 19:07:53 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						f1ad4332ad 
					 
					
						
						
							
							Merge pull request  #1079  from aroulin/albw-jit-bug  
						
						... 
						
						
						
						Shader JIT: Fix float to integer rounding in MOVA 
						
						
					 
					
						2015-08-27 10:41:19 -04:00 
						 
				 
			
				
					
						
							
							
								aroulin 
							
						 
					 
					
						
						
							
						
						f52d8c1a9b 
					 
					
						
						
							
							Shader JIT: Fix float to integer rounding in MOVA  
						
						... 
						
						
						
						MOVA converts new address register values from floats to integers using truncation 
						
						
					 
					
						2015-08-27 15:26:41 +02:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
							
						
						12390eb155 
					 
					
						
						
							
							Kernel: Fix assertion failure when ControlMemory is called with size=0  
						
						
						
						
					 
					
						2015-08-26 21:29:05 -03:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
							
						
						687d973980 
					 
					
						
						
							
							Core: Improve APT Shared Font hack  
						
						... 
						
						
						
						Should fix invalid read loops in some games 
						
						
					 
					
						2015-08-26 21:28:58 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						32e279c0ca 
					 
					
						
						
							
							Merge pull request  #1074  from lioncash/bool  
						
						... 
						
						
						
						dyncom: Minor changes to CondPassed 
						
						
					 
					
						2015-08-26 18:44:52 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						de6a2bed32 
					 
					
						
						
							
							Merge pull request  #1078  from archshift/arm-build-fix  
						
						... 
						
						
						
						Shader JIT: ifdef out reference to ifdef'd out shader_map 
						
						
					 
					
						2015-08-26 18:39:43 -04:00 
						 
				 
			
				
					
						
							
							
								archshift 
							
						 
					 
					
						
						
							
						
						dd0e1061ef 
					 
					
						
						
							
							Shader JIT: ifdef out reference to ifdef'd out shader_map  
						
						... 
						
						
						
						shader_map was only defined on x86 architectures, but was cleared on shutdown
with no ifdef protection. Ifdef this out so non-x86 architectures can be built. 
						
						
					 
					
						2015-08-26 22:28:19 +00:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						dc1b024b80 
					 
					
						
						
							
							dyncom: Simplify some comparisons in CondPassed  
						
						
						
						
					 
					
						2015-08-26 00:10:23 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						01dd833ffa 
					 
					
						
						
							
							dyncom: Change return type of CondPassed to bool  
						
						
						
						
					 
					
						2015-08-25 23:59:01 -04:00 
						 
				 
			
				
					
						
							
							
								archshift 
							
						 
					 
					
						
						
							
						
						4ad86a6f78 
					 
					
						
						
							
							Merge pull request  #1073  from lioncash/guard  
						
						... 
						
						
						
						citra-qt: Add a missing header guard to util.h 
						
						
					 
					
						2015-08-25 20:12:59 -07:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						e7ebb9d36c 
					 
					
						
						
							
							citra-qt: Add a missing header guard to util.h  
						
						
						
						
					 
					
						2015-08-25 23:07:33 -04:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
							
						
						ac0104b8b0 
					 
					
						
						
							
							Merge pull request  #1048  from yuriks/microprofile  
						
						... 
						
						
						
						Integrate the MicroProfile profiling library 
						
						
					 
					
						2015-08-24 18:30:11 -07:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
							
						
						0fcabd2b11 
					 
					
						
						
							
							Integrate the MicroProfile profiling library  
						
						... 
						
						
						
						This brings goodies such as a configurable user interface and
multi-threaded timeline view. 
						
						
					 
					
						2015-08-24 22:16:28 -03:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
							
						
						c7745408f7 
					 
					
						
						
							
							citra-qt: Add helper function to get a monospace QFont  
						
						
						
						
					 
					
						2015-08-24 22:16:28 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						afd45d1d7f 
					 
					
						
						
							
							Merge pull request  #1063  from Subv/hw_renderer_debug_fb  
						
						... 
						
						
						
						HWRenderer: Only reload the framebuffer from gpu memory if the hw renderer is in use during a breakpoint 
						
						
					 
					
						2015-08-24 13:02:44 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						583d777b1a 
					 
					
						
						
							
							HWRenderer: Added a workaround for the Intel Windows driver bug that causes glTexSubImage2D to not change the stencil buffer.  
						
						... 
						
						
						
						Reported here https://communities.intel.com/message/324464  
						
						
					 
					
						2015-08-24 11:28:28 -05:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
							
						
						d6a5a00c24 
					 
					
						
						
							
							Merge pull request  #1064  from lioncash/matr  
						
						... 
						
						
						
						shader_jit: Replace two MDisp usages with MatR 
						
						
					 
					
						2015-08-23 22:43:57 -07:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
							
						
						eff10959de 
					 
					
						
						
							
							fixup! Shaders: Fix multiplications between 0.0 and inf  
						
						
						
						
					 
					
						2015-08-24 02:10:11 -03:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
							
						
						d8ef20c856 
					 
					
						
						
							
							Shader JIT: Tiny micro-optimization in DPH  
						
						
						
						
					 
					
						2015-08-24 01:48:37 -03:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
							
						
						630a850d4d 
					 
					
						
						
							
							Shaders: Fix multiplications between 0.0 and inf  
						
						... 
						
						
						
						The PICA200 semantics for multiplication are so that when multiplying
inf by exactly 0.0, the result is 0.0, instead of NaN, as defined by
IEEE. This is relied upon by games.
Fixes  #1024  (missing OoT interface items) 
						
						
					 
					
						2015-08-24 01:48:15 -03:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
							
						
						082b74fa24 
					 
					
						
						
							
							Shaders: Explicitly conform to PICA semantics in MAX/MIN  
						
						
						
						
					 
					
						2015-08-24 01:46:58 -03:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
							
						
						76247170df 
					 
					
						
						
							
							Shader JIT: Add name to second scratch register (XMM4)  
						
						
						
						
					 
					
						2015-08-24 01:46:10 -03:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						fa5076eb9b 
					 
					
						
						
							
							shader_jit: Replace two MDisp usages with MatR  
						
						
						
						
					 
					
						2015-08-24 00:39:50 -04:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
							
						
						455147ee95 
					 
					
						
						
							
							Shader JIT: Fix CMP NaN behavior to match hardware  
						
						
						
						
					 
					
						2015-08-24 01:29:40 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						83c214f6d8 
					 
					
						
						
							
							Merge pull request  #1062  from aroulin/shader-rcp-rsq  
						
						... 
						
						
						
						Shader: RCP and RSQ computes only the 1st component 
						
						
					 
					
						2015-08-23 17:56:35 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						387bd3a1e4 
					 
					
						
						
							
							Merge pull request  #1057  from aroulin/shader-dph-dphi  
						
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						Shader: Implement DPH and DPHI in interpreter/JIT 
						
						
					 
					
						2015-08-23 17:47:09 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						d1b9383d86 
					 
					
						
						
							
							HWRenderer: Only reload the framebuffer from gpu memory if the hw renderer is in use during a breakpoint.  
						
						
						
						
					 
					
						2015-08-23 15:26:17 -05:00 
						 
				 
			
				
					
						
							
							
								aroulin 
							
						 
					 
					
						
						
							
						
						03c5cfead4 
					 
					
						
						
							
							Shader: Use std::sqrt for float instead of sqrt  
						
						
						
						
					 
					
						2015-08-23 22:03:07 +02:00 
						 
				 
			
				
					
						
							
							
								aroulin 
							
						 
					 
					
						
						
							
						
						fa552f11ef 
					 
					
						
						
							
							Shader: RCP and RSQ computes only the 1st component  
						
						
						
						
					 
					
						2015-08-23 22:01:17 +02:00 
						 
				 
			
				
					
						
							
							
								aroulin 
							
						 
					 
					
						
						
							
						
						16f39aa452 
					 
					
						
						
							
							x64-emitter: add RCPSS SSE instruction  
						
						
						
						
					 
					
						2015-08-23 15:42:58 +02:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						250d474280 
					 
					
						
						
							
							Merge pull request  #1058  from lioncash/ptr  
						
						... 
						
						
						
						emitter: Remove pointer casts 
						
						
					 
					
						2015-08-22 18:42:47 -04:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
							
						
						78735e2ada 
					 
					
						
						
							
							Fix broken boot introduced by last-minute change in  #1025  
						
						
						
						
					 
					
						2015-08-22 18:12:23 -03:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
							
						
						3efb205a68 
					 
					
						
						
							
							Merge pull request  #1025  from yuriks/heap-management  
						
						... 
						
						
						
						Kernel: Correct(er) handling of Heap and Linear Heap allocations 
						
						
					 
					
						2015-08-22 14:01:57 -07:00 
						 
				 
			
				
					
						
							
							
								aroulin 
							
						 
					 
					
						
						
							
						
						2f1514b904 
					 
					
						
						
							
							Shader: implement DPH/DPHI in JIT  
						
						
						
						
					 
					
						2015-08-22 11:09:53 +02:00 
						 
				 
			
				
					
						
							
							
								aroulin 
							
						 
					 
					
						
						
							
						
						2e7cf2f6cf 
					 
					
						
						
							
							Shader: implement DPH/DPHI in interpreter  
						
						... 
						
						
						
						Tests revealed that the component with w=1 is
SRC1 and not SRC2, it is now fixed on 3dbrew. 
						
						
					 
					
						2015-08-22 11:09:53 +02:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						78e7c77ff5 
					 
					
						
						
							
							emitter: Remove pointer casts  
						
						... 
						
						
						
						This should also technically silence quite a few ubsan warnings. 
						
						
					 
					
						2015-08-21 17:09:33 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						0c7da9b815 
					 
					
						
						
							
							HWRasterizer: Implemented stencil ops 6 and 7.  
						
						
						
						
					 
					
						2015-08-21 11:05:56 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						7c1f84a92b 
					 
					
						
						
							
							SWRasterizer: Implemented stencil ops 6 and 7.  
						
						... 
						
						
						
						IncrementWrap and DecrementWrap, verified with hwtests. 
						
						
					 
					
						2015-08-21 11:01:42 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						e43eb130d4 
					 
					
						
						
							
							HWRasterizer: Implemented stencil op 1 (GL_ZERO)  
						
						
						
						
					 
					
						2015-08-21 10:59:49 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						fef1462371 
					 
					
						
						
							
							SWRasterizer: Implemented stencil action 1 (GL_ZERO).  
						
						... 
						
						
						
						Verified with hwtests. 
						
						
					 
					
						2015-08-21 10:35:25 -05:00