pyInputStreaming/Server.py

75 lines
3.6 KiB
Python

#!/usr/bin/python
# Import libraries
from inputs import devices
from inputs import get_gamepad
import threading
import socket
from termcolor import colored
import pickle
# Define ip/port to use
ip = "192.168.122.1"
port = 2222
# Show available gamepads
print("Gamepads available:")
print(devices.gamepads)
#Define globals
controllerData = ""
#Dictionary of of all possible values
controllerDataDict = {'AxisLx': 0, 'AxisLy': 0, 'AxisRx': 0, 'AxisRy': 0, 'BtnBack': 0, 'BtnStart': 0, 'BtnA': 0, 'BtnB': 0, 'BtnX': 0, 'BtnY': 0, 'BtnThumbL': 0, 'BtnThumbR': 0, 'BtnShoulderL': 0, 'BtnShoulderR': 0, 'Dpad': 0, 'TriggerL': 0, 'TriggerR': 0}
#Lookup table to convert values from the "inputs" library
lookup_table = {'ABS_X': 'AxisLx', 'ABS_Y': 'AxisLy', 'ABS_RX': 'AxisRx', 'ABS_RY': 'AxisRy', 'BTN_SELECT': 'BtnBack', 'BTN_START': 'BtnStart', 'BTN_SOUTH': 'BtnA', 'BTN_EAST': 'BtnB', 'BTN_NORTH': 'BtnX', 'BTN_WEST': 'BtnY', 'BTN_THUMBL': 'BtnThumbL', 'BTN_THUMBR': 'BtnThumbR', 'BTN_TL': 'BtnShoulderL', 'BTN_TR': 'BtnShoulderR', 'ABS_Z': 'TriggerL', 'ABS_RZ': 'TriggerR'}
print("Waiting for connection...")
def sendData():
#Pickle for transmittion
encodedControllerData = pickle.dumps(controllerDataDict)
#print(encodedControllerData)
conn.send(encodedControllerData)
with socket.socket(socket.AF_INET, socket.SOCK_STREAM) as s:
s.bind((ip, port))
s.listen(1)
#s.setblocking(False)
conn, addr = s.accept()
with conn:
print(colored('Connected by', 'red'), addr)
print(controllerDataDict)
while True:
events = get_gamepad()
for event in events:
#controllerDataTuple = event.ev_type, event.code, event.state
controllerDataTuple = event.code, event.state
controllerData = controllerDataTuple
#print("controllerData is a", type(controllerData))
print(controllerData)
print(controllerDataDict)
#If event.code is SYN_REPORT, ignore it
if event.code == "SYN_REPORT":
continue
if event.code == "BTN_MODE":
print(colored('The home button is unimplemented on PYXinput, ignoring', 'red'))
continue
#Ugh, PYXinput and inputs handle the Dpad in the most annoying way possible
elif event.code == "ABS_HAT0X":
#if ABS_HAT0X is 0, then there is no input on the dpad
if event.state == 0:
controllerDataDict['Dpad'] = 0 #No input
if event.state == 1:
controllerDataDict['Dpad'] = 8 #Right
if event.state == -1:
controllerDataDict['Dpad'] = 4 #Left
sendData()
elif event.code == "ABS_HAT0Y":
#if ABS_HAT0Y is 0, then there is no input on the dpad
if event.state == 0:
controllerDataDict['Dpad'] = 0 #No input
if event.state == 1:
controllerDataDict['Dpad'] = 2 #Down
if event.state == -1:
controllerDataDict['Dpad'] = 1 #Up
sendData()
else:
# Add values to controllerDataDict
controllerDataDict[lookup_table[str(event.code)]] = event.state
sendData()
#Execute everything
controllerLoop()