import sys, pygame pygame.init() size = width, height = 800, 800 speed = [1, 2] black = 0, 0, 100 screen = pygame.display.set_mode(size) ball = pygame.image.load("intro_ball.gif") ballrect = ball.get_rect() while 1: for event in pygame.event.get(): if event.type == pygame.QUIT: sys.exit() print(pygame.mouse.get_pos) ballrect = ballrect.move(speed) if ballrect.left < 0 or ballrect.right > width: speed[0] = -speed[0] if ballrect.top < 0 or ballrect.bottom > height: speed[1] = -speed[1] screen.fill(black) screen.blit(ball, ballrect) pygame.display.flip()