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2019-10-13 03:02:07 -03:00
using Ryujinx.Graphics.GAL.Texture;
namespace Ryujinx.Graphics.Gpu.Image
{
struct TextureBindingInfo
{
public Target Target { get; }
public int Handle { get; }
public TextureBindingInfo(Target target, int handle)
{
Target = target;
Handle = handle;
}
}
}