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Removed parts of the MMU functionality to use memory directly (faster, but potentially more dangerous, WIP), also changed the Shl/Sshr immediate instructions to use IL instead of calling the method
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@@ -159,5 +159,12 @@ namespace Ryujinx.OsHle
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Handles.Delete(Handle);
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}
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public long GetVirtHidOffset()
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{
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HSharedMem HidSharedMem = Handles.GetData<HSharedMem>(HidHandle);
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return HidSharedMem.VirtPos;
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}
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}
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}
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