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Low level graphics API prerequisites (#319)
* Add GalPipelineState and IGalPipeline * Separate UploadVertex call * Add ConstBuffer cache * Move Vertex Assembly into GalPipelineState * Move Uniform binds to GalPipelineState * Move framebuffer flip into a buffer * Rebase * Fix regression * Move clear values from VertexEndGl to ClearBuffers * Rename obscure names O->Old S->New
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@@ -16,6 +16,7 @@ namespace Ryujinx.HLE.Gpu.Engines
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ViewportNVert = 0x301,
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VertexArrayFirst = 0x35d,
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VertexArrayCount = 0x35e,
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ClearNColor = 0x360,
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ClearDepth = 0x364,
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ClearStencil = 0x368,
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StencilBackFuncRef = 0x3d5,
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