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Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc. fixes
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@@ -16,6 +16,8 @@ namespace Ryujinx.Graphics.Shader.Decoders
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GatherCompIndex = opCode.Extract(52, 2);
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IsFp16 = opCode.Extract(55);
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ComponentMask = Rd1.IsRZ ? 3 : 0xf;
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}
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}
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