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Ava UI: Mod Manager (#4390)
* Let’s start again * Read folders and such * Remove Open Mod Folder menu items * Fix folder opening, Selecting/deselecting * She works * Fix GTK * AddMod * Delete * Fix duplicate entries * Fix file check * Avalonia 11 * Style fixes * Final style fixes * Might be too general * Remove unnecessary using * Enable new mods by default * More cleanup * Fix saving metadata * Dont deseralise ModMetadata several times * Avalonia I hate you * Confirmation dialgoues * Allow selecting multiple folders * Add back secondary folder * Search both paths * Fix formatting * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Rename Title to Application * Generic locale key * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Locale Updates * GDK Feedback * Fix --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>
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@@ -497,7 +497,7 @@ namespace Ryujinx.Ui.Widgets
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private void OpenTitleModDir_Clicked(object sender, EventArgs args)
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{
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string modsBasePath = ModLoader.GetModsBasePath();
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string titleModsPath = ModLoader.GetTitleDir(modsBasePath, _titleIdText);
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string titleModsPath = ModLoader.GetApplicationDir(modsBasePath, _titleIdText);
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OpenHelper.OpenFolder(titleModsPath);
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}
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@@ -505,7 +505,7 @@ namespace Ryujinx.Ui.Widgets
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private void OpenTitleSdModDir_Clicked(object sender, EventArgs args)
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{
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string sdModsBasePath = ModLoader.GetSdModsBasePath();
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string titleModsPath = ModLoader.GetTitleDir(sdModsBasePath, _titleIdText);
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string titleModsPath = ModLoader.GetApplicationDir(sdModsBasePath, _titleIdText);
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OpenHelper.OpenFolder(titleModsPath);
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}
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@@ -31,7 +31,7 @@ namespace Ryujinx.Ui.Windows
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_buildIdTextView.Buffer.Text = $"BuildId: {ApplicationData.GetApplicationBuildId(virtualFileSystem, titlePath)}";
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string modsBasePath = ModLoader.GetModsBasePath();
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string titleModsPath = ModLoader.GetTitleDir(modsBasePath, titleId.ToString("X16"));
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string titleModsPath = ModLoader.GetApplicationDir(modsBasePath, titleId.ToString("X16"));
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_enabledCheatsPath = System.IO.Path.Combine(titleModsPath, "cheats", "enabled.txt");
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