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amadeus: Add missing compressor effect from REV11 (#4010)
* amadeus: Add missing compressor effect from REV11 This was in my reversing notes but seems I completely forgot to implement it Also took the opportunity to simplify the Limiter effect a bit. * Remove some outdated comment * Address gdkchan's comments
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51
Ryujinx.Audio/Renderer/Dsp/State/CompressorState.cs
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51
Ryujinx.Audio/Renderer/Dsp/State/CompressorState.cs
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using Ryujinx.Audio.Renderer.Dsp.Effect;
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using Ryujinx.Audio.Renderer.Parameter.Effect;
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namespace Ryujinx.Audio.Renderer.Dsp.State
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{
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public class CompressorState
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{
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public ExponentialMovingAverage InputMovingAverage;
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public float Unknown4;
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public ExponentialMovingAverage CompressionGainAverage;
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public float CompressorGainReduction;
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public float Unknown10;
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public float Unknown14;
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public float PreviousCompressionEmaAlpha;
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public float MakeupGain;
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public float OutputGain;
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public CompressorState(ref CompressorParameter parameter)
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{
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InputMovingAverage = new ExponentialMovingAverage(0.0f);
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Unknown4 = 1.0f;
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CompressionGainAverage = new ExponentialMovingAverage(1.0f);
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UpdateParameter(ref parameter);
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}
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public void UpdateParameter(ref CompressorParameter parameter)
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{
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float threshold = parameter.Threshold;
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float ratio = 1.0f / parameter.Ratio;
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float attackCoefficient = parameter.AttackCoefficient;
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float makeupGain;
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if (parameter.MakeupGainEnabled)
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{
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makeupGain = (threshold * 0.5f * (ratio - 1.0f)) - 3.0f;
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}
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else
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{
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makeupGain = 0.0f;
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}
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PreviousCompressionEmaAlpha = attackCoefficient;
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MakeupGain = makeupGain;
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CompressorGainReduction = (1.0f - ratio) / Constants.ChannelCountMax;
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Unknown10 = threshold - 1.5f;
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Unknown14 = threshold + 1.5f;
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OutputGain = FloatingPointHelper.DecibelToLinearExtended(parameter.OutputGain + makeupGain);
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}
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}
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}
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@@ -1,3 +1,4 @@
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using Ryujinx.Audio.Renderer.Dsp.Effect;
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using Ryujinx.Audio.Renderer.Parameter.Effect;
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using System;
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@@ -5,20 +6,20 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
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{
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public class LimiterState
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{
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public float[] DectectorAverage;
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public float[] CompressionGain;
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public ExponentialMovingAverage[] DetectorAverage;
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public ExponentialMovingAverage[] CompressionGainAverage;
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public float[] DelayedSampleBuffer;
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public int[] DelayedSampleBufferPosition;
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public LimiterState(ref LimiterParameter parameter, ulong workBuffer)
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{
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DectectorAverage = new float[parameter.ChannelCount];
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CompressionGain = new float[parameter.ChannelCount];
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DetectorAverage = new ExponentialMovingAverage[parameter.ChannelCount];
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CompressionGainAverage = new ExponentialMovingAverage[parameter.ChannelCount];
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DelayedSampleBuffer = new float[parameter.ChannelCount * parameter.DelayBufferSampleCountMax];
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DelayedSampleBufferPosition = new int[parameter.ChannelCount];
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DectectorAverage.AsSpan().Fill(0.0f);
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CompressionGain.AsSpan().Fill(1.0f);
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DetectorAverage.AsSpan().Fill(new ExponentialMovingAverage(0.0f));
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CompressionGainAverage.AsSpan().Fill(new ExponentialMovingAverage(1.0f));
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DelayedSampleBufferPosition.AsSpan().Fill(0);
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DelayedSampleBuffer.AsSpan().Fill(0.0f);
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