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mirror of https://github.com/ryujinx-mirror/ryujinx.git synced 2025-09-27 16:42:01 -05:00

Implement Zero-Configuration Resolution Scaling (#1365)

* Initial implementation of Render Target Scaling

Works with most games I have. No GUI option right now, it is hardcoded.

Missing handling for texelFetch operation.

* Realtime Configuration, refactoring.

* texelFetch scaling on fragment shader (WIP)

* Improve Shader-Side changes.

* Fix potential crash when no color/depth bound

* Workaround random uses of textures in compute.

This was blacklisting textures in a few games despite causing no bugs. Will eventually add full support so this doesn't break anything.

* Fix scales oscillating when changing between non-native scales.

* Scaled textures on compute, cleanup, lazier uniform update.

* Cleanup.

* Fix stupidity

* Address Thog Feedback.

* Cover most of GDK's feedback (two comments remain)

* Fix bad rename

* Move IsDepthStencil to FormatExtensions, add docs.

* Fix default config, square texture detection.

* Three final fixes:

- Nearest copy when texture is integer format.
- Texture2D -> Texture3D copy correctly blacklists the texture before trying an unscaled copy (caused driver error)
- Discount small textures.

* Remove scale threshold.

Not needed right now - we'll see if we run into problems.

* All CPU modification blacklists scale.

* Fix comment.
This commit is contained in:
riperiperi
2020-07-07 03:41:07 +01:00
committed by GitHub
parent 43b78ae157
commit 484eb645ae
49 changed files with 1163 additions and 131 deletions

View File

@@ -700,6 +700,27 @@
}
},
"properties": {
"res_scale": {
"$id": "#/properties/res_scale",
"type": "integer",
"title": "Resolution Scale",
"description": "An integer scale applied to applicable render targets. Values 1-4, or -1 to use a custom floating point scale instead.",
"default": -1,
"examples": [
-1,
1,
2,
3,
4
]
},
"res_scale_custom": {
"$id": "#/properties/res_scale_custom",
"type": "number",
"title": "Custom Resolution Scale",
"description": "A custom floating point scale applied to applicable render targets. Only active when Resolution Scale is -1.",
"default": 1.0,
},
"max_anisotropy": {
"$id": "#/properties/max_anisotropy",
"type": "integer",
@@ -1211,7 +1232,7 @@
"button_sr": "Unbound"
}
}
]
]
},
"controller_config": {
"$id": "#/properties/controller_config",