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Salieri: shader cache (#1701)
Here come Salieri, my implementation of a disk shader cache! "I'm sure you know why I named it that." "It doesn't really mean anything." This implementation collects shaders at runtime and cache them to be later compiled when starting a game.
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@@ -12,7 +12,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
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int ComponentMask { get; }
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int Immediate { get; }
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int HandleOffset { get; }
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TextureLodMode LodMode { get; }
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