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Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
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@@ -2,7 +2,7 @@ using System.Collections.Generic;
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namespace Ryujinx.Graphics.Shader.StructuredIr
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{
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struct TransformFeedbackOutput
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readonly struct TransformFeedbackOutput
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{
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public readonly bool Valid;
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public readonly int Buffer;
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