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	Use SkiaSharp for Avalonia in place of ImageSharp (#6269)
* Rebased Transformation all at once Use SkiaSharp instead of ImageSharp * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Change back unintentionally changed comment --------- Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: Emmanuel Hansen <emmausssss@gmail.com>
This commit is contained in:
		@@ -40,20 +40,17 @@ using Ryujinx.UI.Common;
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using Ryujinx.UI.Common.Configuration;
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using Ryujinx.UI.Common.Helper;
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using Silk.NET.Vulkan;
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using SixLabors.ImageSharp;
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using SixLabors.ImageSharp.Formats.Png;
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using SixLabors.ImageSharp.PixelFormats;
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using SixLabors.ImageSharp.Processing;
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using SkiaSharp;
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using SPB.Graphics.Vulkan;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Runtime.InteropServices;
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using System.Threading;
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using System.Threading.Tasks;
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using static Ryujinx.Ava.UI.Helpers.Win32NativeInterop;
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using AntiAliasing = Ryujinx.Common.Configuration.AntiAliasing;
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using Image = SixLabors.ImageSharp.Image;
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using InputManager = Ryujinx.Input.HLE.InputManager;
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using IRenderer = Ryujinx.Graphics.GAL.IRenderer;
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using Key = Ryujinx.Input.Key;
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@@ -366,25 +363,33 @@ namespace Ryujinx.Ava
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                            return;
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                        }
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                        Image image = e.IsBgra ? Image.LoadPixelData<Bgra32>(e.Data, e.Width, e.Height)
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                                               : Image.LoadPixelData<Rgba32>(e.Data, e.Width, e.Height);
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                        var colorType = e.IsBgra ? SKColorType.Bgra8888 : SKColorType.Rgba8888;
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                        using var bitmap = new SKBitmap(new SKImageInfo(e.Width, e.Height, colorType, SKAlphaType.Premul));
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                        if (e.FlipX)
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                        Marshal.Copy(e.Data, 0, bitmap.GetPixels(), e.Data.Length);
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                        SKBitmap bitmapToSave = null;
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                        if (e.FlipX || e.FlipY)
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                        {
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                            image.Mutate(x => x.Flip(FlipMode.Horizontal));
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                            bitmapToSave = new SKBitmap(bitmap.Width, bitmap.Height);
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                            using var canvas = new SKCanvas(bitmapToSave);
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                            canvas.Clear(SKColors.Transparent);
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                            float scaleX = e.FlipX ? -1 : 1;
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                            float scaleY = e.FlipY ? -1 : 1;
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                            var matrix = SKMatrix.CreateScale(scaleX, scaleY, bitmap.Width / 2f, bitmap.Height / 2f);
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                            canvas.SetMatrix(matrix);
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                            canvas.DrawBitmap(bitmap, new SKPoint(e.FlipX ? -bitmap.Width : 0, e.FlipY ? -bitmap.Height : 0));
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                        }
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                        if (e.FlipY)
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                        {
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                            image.Mutate(x => x.Flip(FlipMode.Vertical));
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                        }
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                        image.SaveAsPng(path, new PngEncoder
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                        {
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                            ColorType = PngColorType.Rgb,
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                        });
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                        image.Dispose();
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                        SaveBitmapAsPng(bitmapToSave ?? bitmap, path);
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                        bitmapToSave?.Dispose();
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                        Logger.Notice.Print(LogClass.Application, $"Screenshot saved to {path}", "Screenshot");
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                    }
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@@ -396,6 +401,14 @@ namespace Ryujinx.Ava
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            }
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        }
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        private void SaveBitmapAsPng(SKBitmap bitmap, string path)
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        {
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            using var data = bitmap.Encode(SKEncodedImageFormat.Png, 100);
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            using var stream = File.OpenWrite(path);
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            data.SaveTo(stream);
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        }
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        public void Start()
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        {
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            if (OperatingSystem.IsWindows())
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@@ -54,7 +54,6 @@
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    <PackageReference Include="Silk.NET.Vulkan.Extensions.KHR" />
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    <PackageReference Include="SPB" />
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    <PackageReference Include="SharpZipLib" />
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    <PackageReference Include="SixLabors.ImageSharp" />
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  </ItemGroup>
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  <ItemGroup>
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@@ -32,7 +32,7 @@ using Ryujinx.UI.App.Common;
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using Ryujinx.UI.Common;
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using Ryujinx.UI.Common.Configuration;
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using Ryujinx.UI.Common.Helper;
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using SixLabors.ImageSharp.PixelFormats;
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using SkiaSharp;
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using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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@@ -40,7 +40,6 @@ using System.Globalization;
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using System.IO;
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using System.Threading;
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using System.Threading.Tasks;
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using Image = SixLabors.ImageSharp.Image;
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using Key = Ryujinx.Input.Key;
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using MissingKeyException = LibHac.Common.Keys.MissingKeyException;
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using ShaderCacheLoadingState = Ryujinx.Graphics.Gpu.Shader.ShaderCacheState;
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@@ -1164,17 +1163,17 @@ namespace Ryujinx.Ava.UI.ViewModels
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        private void PrepareLoadScreen()
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        {
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            using MemoryStream stream = new(SelectedIcon);
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            using var gameIconBmp = Image.Load<Bgra32>(stream);
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            using var gameIconBmp = SKBitmap.Decode(stream);
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            var dominantColor = IconColorPicker.GetFilteredColor(gameIconBmp).ToPixel<Bgra32>();
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            var dominantColor = IconColorPicker.GetFilteredColor(gameIconBmp);
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            const float ColorMultiple = 0.5f;
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            Color progressFgColor = Color.FromRgb(dominantColor.R, dominantColor.G, dominantColor.B);
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            Color progressFgColor = Color.FromRgb(dominantColor.Red, dominantColor.Green, dominantColor.Blue);
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            Color progressBgColor = Color.FromRgb(
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                (byte)(dominantColor.R * ColorMultiple),
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                (byte)(dominantColor.G * ColorMultiple),
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                (byte)(dominantColor.B * ColorMultiple));
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                (byte)(dominantColor.Red * ColorMultiple),
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                (byte)(dominantColor.Green * ColorMultiple),
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                (byte)(dominantColor.Blue * ColorMultiple));
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            ProgressBarForegroundColor = new SolidColorBrush(progressFgColor);
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            ProgressBarBackgroundColor = new SolidColorBrush(progressBgColor);
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@@ -9,14 +9,14 @@ using LibHac.Tools.FsSystem;
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using LibHac.Tools.FsSystem.NcaUtils;
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using Ryujinx.Ava.UI.Models;
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using Ryujinx.HLE.FileSystem;
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using SixLabors.ImageSharp;
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using SixLabors.ImageSharp.PixelFormats;
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using SkiaSharp;
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using System;
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using System.Buffers.Binary;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.IO;
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using Color = Avalonia.Media.Color;
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using Image = SkiaSharp.SKImage;
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namespace Ryujinx.Ava.UI.ViewModels
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{
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@@ -130,9 +130,12 @@ namespace Ryujinx.Ava.UI.ViewModels
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                        stream.Position = 0;
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                        Image avatarImage = Image.LoadPixelData<Rgba32>(DecompressYaz0(stream), 256, 256);
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                        Image avatarImage = Image.FromPixelCopy(new SKImageInfo(256, 256, SKColorType.Rgba8888, SKAlphaType.Premul), DecompressYaz0(stream));
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                        avatarImage.SaveAsPng(streamPng);
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                        using (SKData data = avatarImage.Encode(SKEncodedImageFormat.Png, 100))
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                        {
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                            data.SaveTo(streamPng);
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                        }
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                        _avatarStore.Add(item.FullPath, streamPng.ToArray());
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                    }
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@@ -6,12 +6,8 @@ using Ryujinx.Ava.UI.Controls;
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using Ryujinx.Ava.UI.Models;
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using Ryujinx.Ava.UI.ViewModels;
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using Ryujinx.HLE.FileSystem;
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using SixLabors.ImageSharp;
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using SixLabors.ImageSharp.Formats.Png;
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using SixLabors.ImageSharp.PixelFormats;
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using SixLabors.ImageSharp.Processing;
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using SkiaSharp;
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using System.IO;
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using Image = SixLabors.ImageSharp.Image;
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namespace Ryujinx.Ava.UI.Views.User
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{
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@@ -70,15 +66,25 @@ namespace Ryujinx.Ava.UI.Views.User
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        {
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            if (ViewModel.SelectedImage != null)
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            {
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                MemoryStream streamJpg = new();
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                Image avatarImage = Image.Load(ViewModel.SelectedImage, new PngDecoder());
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                using var streamJpg = new MemoryStream();
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                using var bitmap = SKBitmap.Decode(ViewModel.SelectedImage);
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                using var newBitmap = new SKBitmap(bitmap.Width, bitmap.Height);
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                avatarImage.Mutate(x => x.BackgroundColor(new Rgba32(
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                    ViewModel.BackgroundColor.R,
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                    ViewModel.BackgroundColor.G,
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                    ViewModel.BackgroundColor.B,
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                    ViewModel.BackgroundColor.A)));
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                avatarImage.SaveAsJpeg(streamJpg);
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                using (var canvas = new SKCanvas(newBitmap))
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                {
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                    canvas.Clear(new SKColor(
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                        ViewModel.BackgroundColor.R,
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                        ViewModel.BackgroundColor.G,
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                        ViewModel.BackgroundColor.B,
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                        ViewModel.BackgroundColor.A));
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                    canvas.DrawBitmap(bitmap, 0, 0);
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                }
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                using (var image = SKImage.FromBitmap(newBitmap))
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                using (var dataJpeg = image.Encode(SKEncodedImageFormat.Jpeg, 100))
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                {
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                    dataJpeg.SaveTo(streamJpg);
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                }
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                _profile.Image = streamJpg.ToArray();
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@@ -9,11 +9,9 @@ using Ryujinx.Ava.UI.Controls;
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using Ryujinx.Ava.UI.Models;
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using Ryujinx.Ava.UI.ViewModels;
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using Ryujinx.HLE.FileSystem;
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using SixLabors.ImageSharp;
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using SixLabors.ImageSharp.Processing;
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using SkiaSharp;
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using System.Collections.Generic;
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using System.IO;
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using Image = SixLabors.ImageSharp.Image;
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namespace Ryujinx.Ava.UI.Views.User
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{
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@@ -102,13 +100,19 @@ namespace Ryujinx.Ava.UI.Views.User
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        private static byte[] ProcessProfileImage(byte[] buffer)
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        {
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            using Image image = Image.Load(buffer);
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            using var bitmap = SKBitmap.Decode(buffer);
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            image.Mutate(x => x.Resize(256, 256));
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            var resizedBitmap = bitmap.Resize(new SKImageInfo(256, 256), SKFilterQuality.High);
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            using MemoryStream streamJpg = new();
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            using var streamJpg = new MemoryStream();
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            image.SaveAsJpeg(streamJpg);
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            if (resizedBitmap != null)
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            {
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                using var image = SKImage.FromBitmap(resizedBitmap);
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                using var dataJpeg = image.Encode(SKEncodedImageFormat.Jpeg, 100);
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                dataJpeg.SaveTo(streamJpg);
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            }
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            return streamJpg.ToArray();
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        }
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@@ -1,5 +1,4 @@
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using SixLabors.ImageSharp;
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using SixLabors.ImageSharp.PixelFormats;
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using SkiaSharp;
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using System;
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using System.Collections.Generic;
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@@ -36,35 +35,34 @@ namespace Ryujinx.Ava.UI.Windows
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            }
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        }
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        public static Color GetFilteredColor(Image<Bgra32> image)
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        public static SKColor GetFilteredColor(SKBitmap image)
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        {
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            var color = GetColor(image).ToPixel<Bgra32>();
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            var color = GetColor(image);
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            // We don't want colors that are too dark.
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            // If the color is too dark, make it brighter by reducing the range
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            // and adding a constant color.
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            int luminosity = GetColorApproximateLuminosity(color.R, color.G, color.B);
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            int luminosity = GetColorApproximateLuminosity(color.Red, color.Green, color.Blue);
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            if (luminosity < CutOffLuminosity)
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            {
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                color = Color.FromRgb(
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                    (byte)Math.Min(CutOffLuminosity + color.R, byte.MaxValue),
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                    (byte)Math.Min(CutOffLuminosity + color.G, byte.MaxValue),
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                    (byte)Math.Min(CutOffLuminosity + color.B, byte.MaxValue));
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                color = new SKColor(
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                    (byte)Math.Min(CutOffLuminosity + color.Red, byte.MaxValue),
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                    (byte)Math.Min(CutOffLuminosity + color.Green, byte.MaxValue),
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                    (byte)Math.Min(CutOffLuminosity + color.Blue, byte.MaxValue));
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            }
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            return color;
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        }
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        public static Color GetColor(Image<Bgra32> image)
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        public static SKColor GetColor(SKBitmap image)
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        {
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            var colors = new PaletteColor[TotalColors];
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            var dominantColorBin = new Dictionary<int, int>();
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            var buffer = GetBuffer(image);
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            int w = image.Width;
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            int w8 = w << 8;
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            int h8 = image.Height << 8;
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@@ -84,9 +82,10 @@ namespace Ryujinx.Ava.UI.Windows
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                {
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                    int offset = x + yOffset;
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                    byte cb = buffer[offset].B;
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                    byte cg = buffer[offset].G;
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                    byte cr = buffer[offset].R;
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                    SKColor pixel = buffer[offset];
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                    byte cr = pixel.Red;
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                    byte cg = pixel.Green;
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                    byte cb = pixel.Blue;
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                    var qck = GetQuantizedColorKey(cr, cg, cb);
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@@ -122,12 +121,22 @@ namespace Ryujinx.Ava.UI.Windows
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                }
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            }
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            return Color.FromRgb(bestCandidate.R, bestCandidate.G, bestCandidate.B);
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            return new SKColor(bestCandidate.R, bestCandidate.G, bestCandidate.B);
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        }
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        public static Bgra32[] GetBuffer(Image<Bgra32> image)
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        public static SKColor[] GetBuffer(SKBitmap image)
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        {
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            return image.DangerousTryGetSinglePixelMemory(out var data) ? data.ToArray() : Array.Empty<Bgra32>();
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            var pixels = new SKColor[image.Width * image.Height];
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            for (int y = 0; y < image.Height; y++)
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            {
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                for (int x = 0; x < image.Width; x++)
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                {
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                    pixels[x + y * image.Width] = image.GetPixel(x, y);
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                }
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            }
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            return pixels;
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        }
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        private static int GetColorScore(Dictionary<int, int> dominantColorBin, int maxHitCount, PaletteColor color)
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		Reference in New Issue
	
	Block a user