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Vulkan: Fix vertex position Z conversion with geometry shader passthrough (#3781)
* Vulkan: Fix vertex position Z conversion with geometry shader passthrough * Shader cache version bump
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@@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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private const ushort FileFormatVersionMajor = 1;
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private const ushort FileFormatVersionMinor = 2;
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private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
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private const uint CodeGenVersion = 3759;
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private const uint CodeGenVersion = 3781;
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private const string SharedTocFileName = "shared.toc";
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private const string SharedDataFileName = "shared.data";
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