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Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation
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27
Ryujinx.HLE/OsHle/Services/Hid/IActiveVibrationDeviceList.cs
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27
Ryujinx.HLE/OsHle/Services/Hid/IActiveVibrationDeviceList.cs
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using Ryujinx.HLE.OsHle.Ipc;
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using System.Collections.Generic;
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namespace Ryujinx.HLE.OsHle.Services.Hid
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{
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class IActiveApplicationDeviceList : IpcService
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{
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private Dictionary<int, ServiceProcessRequest> m_Commands;
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public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
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public IActiveApplicationDeviceList()
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{
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m_Commands = new Dictionary<int, ServiceProcessRequest>()
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{
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{ 0, ActivateVibrationDevice }
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};
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}
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public long ActivateVibrationDevice(ServiceCtx Context)
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{
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int VibrationDeviceHandle = Context.RequestData.ReadInt32();
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return 0;
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}
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}
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}
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