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Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation
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namespace Ryujinx.HLE.OsHle.Services.Nv.NvGpuGpu
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{
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struct NvGpuGpuGetActiveSlotMask
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{
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public int Slot;
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public int Mask;
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}
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}
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