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Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation
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namespace Ryujinx.HLE.OsHle.Services.Nv.NvGpuGpu
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{
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struct NvGpuGpuGetTpcMasks
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{
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public int MaskBufferSize;
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public int Reserved;
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public long MaskBufferAddress;
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public int TpcMask;
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public int Padding;
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}
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}
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