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Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation
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namespace Ryujinx.HLE.OsHle.Services.Nv.NvGpuGpu
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{
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struct NvGpuGpuZcullGetInfo
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{
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public int WidthAlignPixels;
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public int HeightAlignPixels;
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public int PixelSquaresByAliquots;
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public int AliquotTotal;
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public int RegionByteMultiplier;
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public int RegionHeaderSize;
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public int SubregionHeaderSize;
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public int SubregionWidthAlignPixels;
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public int SubregionHeightAlignPixels;
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public int SubregionCount;
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}
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}
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