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Add per-source type memory change tracking, simplified state change tracking, other fixes
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10
Ryujinx.Graphics.Gpu/Memory/ResourceName.cs
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10
Ryujinx.Graphics.Gpu/Memory/ResourceName.cs
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namespace Ryujinx.Graphics.Gpu.Memory
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{
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public enum ResourceName
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{
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Buffer,
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Texture,
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TexturePool,
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SamplerPool
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}
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}
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