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Add per-source type memory change tracking, simplified state change tracking, other fixes
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@@ -9,10 +9,5 @@ namespace Ryujinx.Graphics.Gpu.State
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{
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return Low | ((ulong)High << 32);
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}
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public bool IsNullPtr()
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{
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return (Low | High) == 0;
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}
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}
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}
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