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Disable keyboard controller input while swkbd is open (foreground) (second attempt) (#6808)
* Block input updates while swkbd is open in foreground mode * Flush internal driver state before unblocking input updates * Rename Flush to Clear and remove unnecessary attribute * Clear the driver state only if the GamepadDriver isn't null
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@@ -195,7 +195,7 @@ namespace Ryujinx.Ava.Input
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public void Clear()
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{
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_driver?.ResetKeys();
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_driver?.Clear();
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}
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public void Dispose() { }
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@@ -94,7 +94,7 @@ namespace Ryujinx.Ava.Input
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return _pressedKeys.Contains(nativeKey);
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}
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public void ResetKeys()
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public void Clear()
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{
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_pressedKeys.Clear();
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}
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@@ -122,6 +122,7 @@ namespace Ryujinx.Ava.UI.Applet
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{
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try
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{
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_parent.ViewModel.AppHost.NpadManager.BlockInputUpdates();
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var response = await SwkbdAppletDialog.ShowInputDialog(LocaleManager.Instance[LocaleKeys.SoftwareKeyboard], args);
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if (response.Result == UserResult.Ok)
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@@ -143,6 +144,7 @@ namespace Ryujinx.Ava.UI.Applet
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});
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dialogCloseEvent.WaitOne();
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_parent.ViewModel.AppHost.NpadManager.UnblockInputUpdates();
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userText = error ? null : inputText;
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