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	UI: Clarify Create Application Shortcut tooltip text (#6217)
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		@@ -72,6 +72,7 @@
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  "GameListContextMenuExtractDataLogoToolTip": "Extract the Logo section from Application's current config (including updates)",
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  "GameListContextMenuCreateShortcut": "Create Application Shortcut",
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  "GameListContextMenuCreateShortcutToolTip": "Create a Desktop Shortcut that launches the selected Application",
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  "GameListContextMenuCreateShortcutToolTipMacOS": "Create a shortcut in macOS's Applications folder that launches the selected Application",
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  "StatusBarGamesLoaded": "{0}/{1} Games Loaded",
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  "StatusBarSystemVersion": "System Version: {0}",
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  "LinuxVmMaxMapCountDialogTitle": "Low limit for memory mappings detected",
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@@ -16,7 +16,7 @@
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		Click="CreateApplicationShortcut_Click"
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		Header="{locale:Locale GameListContextMenuCreateShortcut}"
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        IsEnabled="{Binding CreateShortcutEnabled}"
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		ToolTip.Tip="{locale:Locale GameListContextMenuCreateShortcutToolTip}" />
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		ToolTip.Tip="{OnPlatform Default={locale:Locale GameListContextMenuCreateShortcutToolTip}, macOS={locale:Locale GameListContextMenuCreateShortcutToolTipMacOS}}" />
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    <Separator />
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    <MenuItem
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        Click="OpenUserSaveDirectory_Click"
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@@ -1,4 +1,5 @@
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using Gtk;
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using System;
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namespace Ryujinx.Ui.Widgets
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{
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@@ -193,7 +194,7 @@ namespace Ryujinx.Ui.Widgets
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            //
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            _createShortcutMenuItem = new MenuItem("Create Application Shortcut")
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            {
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                TooltipText = "Create a Desktop Shortcut that launches the selected Application."
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                TooltipText = OperatingSystem.IsMacOS() ? "Create a shortcut in macOS's Applications folder that launches the selected Application" : "Create a Desktop Shortcut that launches the selected Application."
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            };
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            _createShortcutMenuItem.Activated += CreateShortcut_Clicked;
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