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Fix crash in SettingsViewModel when Vulkan isn't available (#4985)
* fix crash when Vulkan isn't available * add VulkanRenderer.GetPhysicalDevices() overload that provides its own Vk API object and logs on failure * adjustments per AcK77
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@@ -478,7 +478,7 @@ namespace Ryujinx.Ui.Windows
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if (Enum.Parse<GraphicsBackend>(_graphicsBackend.ActiveId) == GraphicsBackend.Vulkan)
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{
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var devices = VulkanRenderer.GetPhysicalDevices(Vk.GetApi());
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var devices = VulkanRenderer.GetPhysicalDevices();
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string preferredGpuIdFromConfig = ConfigurationState.Instance.Graphics.PreferredGpu.Value;
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string preferredGpuId = preferredGpuIdFromConfig;
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bool noGpuId = string.IsNullOrEmpty(preferredGpuIdFromConfig);
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